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  #1  
Old August 29th, 2002, 11:09 PM

MythicalMino MythicalMino is offline
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Default question concerning troop modding

what do i need to do to either create infantry units, or have them (or just small troops) available at the very beginning of the game? what file do i need to alter, and what all do i need to do?

i have NEVER modded anything in my life....but this i would really like to have in this game

thanks
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  #2  
Old August 29th, 2002, 11:20 PM
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Default Re: question concerning troop modding

there is a good example of this in the Porportions Mod.

to make troops available at the start, edit the tech areas file and change the starting level of troop technology to 1 (or the increase level to 1, if you want them available for a medium tech start). you will also have to change the starting or increase level of the prerequisite tech, which i think is 'construction' but it might be 'industry'

to make infantry, or small troops, you can edit the vehicle sizes file to create a 1KT troop, and edit the components file to create a combination cockpit/weapon for him that masses 1KT.
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Old August 30th, 2002, 12:20 AM
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Default Re: question concerning troop modding

What puke says

That system works well in the B5 MOD.

Democracy? Bah! A few infantry to knock rioters heads in does wonders for morale and production
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Old August 30th, 2002, 12:31 AM
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Default Re: question concerning troop modding

Careful with infantry: troops affect happiness by quantity, not quality. Put 200 infantry on every planet, and you will almost never drop from jubilant again.
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Old August 30th, 2002, 12:36 AM
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Default Re: question concerning troop modding

IF: Oh so true.... hehe

Of course there is a wee bit o' difference if those are Shag'Toth shock troops on a Vorlon planet

[ August 29, 2002, 23:37: Message edited by: pathfinder ]
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Old August 30th, 2002, 12:38 AM
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Default Re: question concerning troop modding

Vorlon planets typiclly have 1000s of troops.
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Old August 30th, 2002, 01:18 AM
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Default Re: question concerning troop modding

The thing about Proportions is I think he modified the file so troops don't improve happiness.

Geo

Edit: Meant to say "he" not "we". I had nothing to do with Proportions myself other than playing it.

[ August 30, 2002, 00:21: Message edited by: geoschmo ]
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Old August 30th, 2002, 02:07 AM
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Default Re: question concerning troop modding

Quote:
Originally posted by geoschmo:
The thing about Proportions is I think he modified the file so troops don't improve happiness.

Geo

Edit: Meant to say "he" not "we". I had nothing to do with Proportions myself other than playing it.
We all have nothing to do with SE other than playing it . Yet, if you say "we" changed it from 1.0 to 1.78 instead of "he" (MM), no one would really object But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal
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Old August 30th, 2002, 02:12 AM
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Default Re: question concerning troop modding

[quote]Originally posted by oleg:
Quote:
But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal
cant that be modded by happyness type? peacefull / warlike / neurtal? could you make peacefull types suffer from troop presence and warlike benefit from it? i know some of it is dictated by global settings, but could you make enough of a tweak to the happyness types so that it would offset the global setting?
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Old August 30th, 2002, 03:18 AM
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Default Re: question concerning troop modding

Yes Puke, that is all controlled by the happiness files. http://galileo.spaceports.com/~kazha...l#Chapter%2013
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