.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 14th, 2006, 01:21 PM

markmarques markmarques is offline
Private
 
Join Date: Nov 2006
Location: Portugal, Oporto
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
markmarques is on a distinguished road
Default What about interactive Tactical Combat ?

Recently I downloaded and tried the Dom3 demo
but for my suprise one thing that is still missing
is the ability to interactivaly control the combats.

Someone refered that the game developers would read this forum.

Altough for multiplayer games the "interactive"
tactical combat would be a bit cumbersome, I think that
with that option for single player would enhance the entire game experience.

A small patch would make the following proposal workable.

A small option asking before a combat start or even as a global option would be nice.

I have several ideas to implement without being (I suppose...) to hard to code.

During the combat each turn every commmander/mage/ (pretender god) would be asked (simple Y/N option) which kind of action to take.
A small internal "stopwatch" could activated one of the options if the user did not noticed to choose any.

For instance each mage/ god would have the ability to select one of the available spells.
I know that each turn the AI would have to recalculate the complete stats of each group or unit.

Another idea would be the ability to simply decide if a group or unit would move or not.

When a group is rotted the ability to control it would be non-existent.

So those units/ groups within control would have the option to flee away with or away the rotted group...

So for some single player the depth brought by such options could revitalize and make more sense than sending a massive bunch of units only to see them dizimate or being dizimated in a small (beatiful) movie clip.

A small change like this could bring a more tactical game community to the wonders of Dominion.
Reply With Quote
  #2  
Old November 14th, 2006, 01:26 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: What about interactive Tactical Combat ?

Eh, this is one of those features that a lot of people bring up... Thing is, it's far from being a small change - it's a huge change that would basically mean an entirely different game.

Don't get me wrong, I'm not saying it wouldn't be cool - just that it's a totally different game.
Reply With Quote
  #3  
Old November 14th, 2006, 01:39 PM

markmarques markmarques is offline
Private
 
Join Date: Nov 2006
Location: Portugal, Oporto
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
markmarques is on a distinguished road
Default Re: What about interactive Tactical Combat ?

But as I stated first the ability to maintain as it is for those "hardcore Dominion fans" would still exist.
The ability to activate the tactical mode would be a personal choice...
I suppose the combined gain of having it "On" would surpass the "classical" Dominion mode adding to more deep Dominion experience.
Reply With Quote
  #4  
Old November 14th, 2006, 01:45 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: What about interactive Tactical Combat ?


And the AI would perform even worse. And it'd be completely unusable in PBEM. So we'll almost certainly never see manual tactical in Dominions unless Illwinter does an RPG or an FPS.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #5  
Old November 14th, 2006, 01:45 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Balance.

Balance would be *completely* different if there's player-controlled targeting and movement.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #6  
Old November 14th, 2006, 01:55 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Balance.

PLEASE I do NOT want to see interactive combat.
I play games that have it, and I do enjoy it. But there are many many of those games. There are so few good PbEM games that they tend to stay years and years on someones machine. There are many advantages to PbEM which I would rather Dominions pursued further.

Now if the devs want to do a different game then I would buy it. But I dont want to see this one turned into something different.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #7  
Old November 14th, 2006, 01:56 PM

markmarques markmarques is offline
Private
 
Join Date: Nov 2006
Location: Portugal, Oporto
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
markmarques is on a distinguished road
Default Re: Balance.


Regarding PBEM games that would true so the tactical option is to be disabled in that kind of game.
But regarding balance the only thing that I talked aobut is decisions regarding "when" during combat to apply a spell nothing about movement or targeting...
For single player ONLY or even small MP , the Simple tactical option of choosing to "attack / spell or Defend" would bring a deep strategy to this fantastic game.

Of course this would change a LOT this game...
But for best I think ...
Reply With Quote
  #8  
Old November 14th, 2006, 02:15 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Balance.

It's not a trivial change at all.

Ignoring the balance issues, since many things would balance very differently depending on whether this option was on or off, this would be a massive rewrite to the turn processing code. Currently the same process handles MP & SP games. This would need a very different process for SP.

Making the SP game even more different from the MP game isn't a good idea. This will also handicap the AI, even more than it already is, making the game less challenging and thus less fun.

Not at all an easy thing to do. Not going to happen in a patch.
And the devs don't want it. They haven't even expanded the order scripting, which would be a step in the same direction and which has been asked for. They like it the way it is.
Reply With Quote
  #9  
Old November 14th, 2006, 02:16 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Balance.

Just buy Medieval 2 if you want tactical combat .

In Dom tactical combat wouldn't fit too well imho, the current system is working well enough. Imagine all the MM you would have to do if you could control everything. I think Illwinter would have to make a completely new Dominions for that from scratch. I doubt that this redone new Dominions would be more enjoyable than than the current Dominions though because they would have to use an approach like CA for TW i think, otherwise it would be a MM nightmare.

Medieval 2 is great, but it cannot be compared to Dominions. Dominions is also great, but those games are two different subgenres, so they cannot be compared at all.
So just decide to your liking, or if you have no strong preference enjoy both games.

I am currently in gamers heaven with MTW 2 and Dom 3 .
Reply With Quote
  #10  
Old November 14th, 2006, 03:05 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: What about interactive Tactical Combat ?

Actually, I kind of like that there is no option for manual tactical control - because if there was, I'd be using it in solo play, and that would make moving to MP that much harder. Yeah, I know, I've been saying the exact opposite (on the "save vs no save" thread), that additional options don't take anything away from people who don't want to use them - but then, coding what is being suggested would be much more work than coding a simple "save and backup" command.

Now, I still think the game could have many more tactical options, and this is the big thing that is missing from Dom3 to really make it a great improvement over DomII. Things like battle formations, some coordinating of orders, more scripting options would be real great; a better UI for setting the tactical orders (like, I don't know, moving little puppets on the battlefield, saving/loading battle scripts, whatever) would also be a great bonus (though I'm not holding my breath - the switch from DomII to Dom3 was the place to introduce such changes, not a patch).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.