.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old May 6th, 2007, 03:15 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Arga Dis, Blood and Bronze - NEW VERSION 1.4

PREVIEW IMAGE



-- version 1.4

-- FIX - Just shuffled around IDs to make this conflict free with Warhammer MA, CBM, Endgame Summons, FW Thugs


-- version 1.35

-- FIX - sorted out bug with urtyr shaman summon


-- version 1.3

-- CONTENT - Added "Bray of the Urtyr" spell

-- CONTENT - Added Urtyr shaman and troops as blood summons

-- TWEAK - Slightly upped companion protection - leather cuirass to hauberk

-- TWEAK - Recosted some commanders and troops slightly

-- TWEAK - Tweaked Myrmidon description.

-- TWEAK - Helgrot scout brought to stealth 10 in line with other scouts

-- TWEAK - Gilgan fear, berserk and cost reduced slightly.

-- TWEAK - Blackwing riders got scale mail hauberks to make them more useful and accentuate the foreign influence on them

-- TWEAK - Blood Wind pretender removed. I never liked it.


-- Version 1.2

-- FIX - Argan myrmidon captain's move to be the same as his troops

-- FIX - Apparently weapon 57 was sickle, not hoof. Hoof is 56. Fixed.

-- FIX - Hoof attacks on sworn companion and blackwing changed to non str based horse hoof attack id 56

-- TWEAK - No more misborn starting scout. Now they get a nice helgrot scout instead.

-- TWEAK - Misborn are now younger, with lower maxage.


------------------------------


UPDATE TO 1.1

Very minor fix here. I messed up the mr on some units, so now I've sorted that out. I also added a bit of gold cost to the augurs, so you have to pay them upkeep. Not much though.


----------------------------------------

UPDATE TO 1.0

Fixed price error for Harpy.
Reduced cost of Augurs.
Some other tweaks (primarily resource cost corrections. Now Arga is more of a sloth nation, befitting their lack of armour.)


UPDATE TO 0.9

Added a harpy blood summon
Added an Augur mage blood summon
Tweaked many a stat


UPDATE TO 0.8

This update addresses some balance issues, fixes a bug or two I recently spotted and gives the Argans a fine pretender selection, including a new national one, the Blood Wind.


UPDATE TO 0.7

This is a small update fixing numerous bugs in the previous version. Sorry about that, but it's worth downloading this, trust me.

-----------------------

VERSION 0.6 ATTACHED

Includes a whole bunch of stuff. Couple of new recruitables, changed values, moved to the middle era rather than early, 3 national heroes.


--------------------------------------------------------

A society which venerates war and bloodshed. Their city nation watched over the imprisoned Gilgan blood giants. Following a terrible war it seemed Arga would be razed and forgotten, a terrible fate for a once glorious nation. In their darkest hour the Argans turned to the blood giants and swore an oath in exchange for power that would allow them to save their city and slay their foes. The Gilgan's were freed and not only fought the enemies of Arga but gave a 'gift' to those who swore loyalty to them. This gift was a glimpse of the afterlife, of Dis, a terrible place of brutal conflict where the strong reigned. The newly sworn Argans turned to their foes as changed men and fought like devils, finally defeating them and saving their city. Now Arga is a changed city, more brutal and violent than ever, more focused on slaughter and glory. It is effectively ruled by the Gilgans and with the coming of God they have turned their attentions to the surrounding lands.

Strengths:
1. Truly elite infantry
2. Frightening shock cavalry
3. Effective Haimgrot blood hunters
4. Thuggable Gilgans
5. Magical diversity via Augur summon

Weaknesses:
1. Spears are poor against high protection
2. Gilgans and Companions cap only and expensive
3. No preaching
4. Lack good missile weapons
5. True elite aren't sacred

Note: Sworn Brothers and Sworn companions fight on after death in a temporary 'mortally wounded state'.
Attached Thumbnails
Click image for larger version

Name:	Preview Arga Dis.png
Views:	1550
Size:	69.7 KB
ID:	9899  
Attached Files
File Type: zip Arga Dis v.1.4.zip (111.7 KB, 792 views)

Last edited by Sombre; April 15th, 2010 at 11:27 AM..
Reply With Quote
The Following User Says Thank You to Sombre For This Useful Post:
  #2  
Old May 6th, 2007, 03:23 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Arga Dis, Blood and Bronze

I have been waiting for this one. I will give it a go tomorrow
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #3  
Old May 6th, 2007, 05:35 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Arga Dis, Blood and Bronze

Yaaay, been waiting for this, it'd better be good *shakes fist*
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #4  
Old May 6th, 2007, 06:02 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Arga Dis, Blood and Bronze

Two quick things, one I think the shield bash does too much damage, if being stabbed by a spear does +3 then shouldn't being bashed back by a shield do a bit less then +0?

Just my opinion, think on it, oh and the Argan Hoplites have a white spot on their shield, lol, dunno why I noticed that looked out of place to me.

their kinda hard to manage with their most expensive troops not being sacred, goldwise I mean, it's challenging to play, I love it!
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #5  
Old May 6th, 2007, 06:40 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Arga Dis, Blood and Bronze

I might well tone down the shieldbash - right now it lets them kill light infantry a bit too fast. Maybe give it another -1 to attack and drop the damage by a few points.

They're definitely supposed to be a nation where keeping a large army of your elites is impossible. Since they have powerful blood magic and an efficient bloodhunter they can go for an upkeep free blood summon army to go alongside their super-elites.
Reply With Quote
  #6  
Old May 7th, 2007, 04:07 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Arga Dis, Blood and Bronze

oh, wait, I thought of this the other night, it really depends on what you mean by "shield Bash" do you mean like, they are fighting with their spears and as they are doing that, using their shield to bash them one handed, if so than I think you should keep it the way ti is, although perhpas take some parry off it, considering they'd be flining their shield around as a weapon rather than blocking.

However, if you meant it as the way say, 300 did it with the line of sparatans and sort of bashing them back in line, I think you should take a bit of damage off it at least.

Um, did you understand the way I explained it? sometimes I'm bad at explaining things, sometimes, heh, most times.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #7  
Old May 7th, 2007, 07:21 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Arga Dis, Blood and Bronze

They're smashing their shields into people's faces, slamming the edge into exposed throats, generally smacking people around with them. I set the damage to -2 because it was making them a bit too good at crushing light infantry.
Reply With Quote
  #8  
Old May 8th, 2007, 02:47 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Arga Dis, Blood and Bronze

ah okay, I wasn't sure exactly what it meant, that being the case though, -2 should be okay, oh and I have to say this is the only mod I've seen the AI utilize effectively.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #9  
Old May 8th, 2007, 03:00 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Arga Dis, Blood and Bronze

I think the powerful infantry, lack of any need (or capability) to bless and direct ratio of gold to kickass armies would be the reason for AI effectiveness.

However the nation is a blood one and as far as I remember I didn't give the #bloodnation tag in the .dm, so the AI should be pretty abysmal magically speaking.
Reply With Quote
  #10  
Old May 8th, 2007, 04:40 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Arga Dis, Blood and Bronze

if you wish them to be effective as an AI I'd suggest not to give them #bloodnation, it would most likely effect their gold income too much for considering they have no special blood spells.

But some new spells would define the nation even more and not nessisairly blood magic since their mages rely on blood mostly making something that needs 5 death skill or 5 astral skill to cast would put a bit of strain on pretenders, also with adding a death spell, you could make something along the lines of "Risen Brother" anyway, hum, you know I'm not modding much and don't really mod my own stuff right now, I could help make some summons if you'd like, if you need some help or are too lazy to script a spell, just send me a pm with some details.

Good mod never the less, oh, except the banner, http://cooltext.com/ I do most of my banners from here and modify them to my liking if I want something special in there.

Once again, this is just my opinion stick to your own originality, these are simply suggestions.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.