.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 16th, 2010, 05:56 PM
Globu's Avatar

Globu Globu is offline
Corporal
 
Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
Globu is on a distinguished road
Default Question on cheat detection

Hey, just a quick question.

Does cheat detection silently hit AI players, and reduce them in some way? If so, is there leeway, or does it occur on any pretender point excess?

It doesn't report any cheating found (except for human players) that I've seen, but I'm wondering if it would affect my maps' custom AI pretenders, what with their 150-point bonuses, so I thought I'd ask to make sure.

I normally have been disabling it for my games (I don't cheat, but I do use the custom pretenders to prevent AIs from taking suicidal scales and all that), but the question hit me as I was writing a readme file for one of the maps: should I put a note advising players to disable cheat detection when using the custom-AI-pretenders maps, or is it no problem?
Reply With Quote
  #2  
Old April 18th, 2010, 04:22 PM

Rookierookie Rookierookie is offline
Corporal
 
Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
Rookierookie is on a distinguished road
Default Re: Question on cheat detection

I think it only works for humans.
Reply With Quote
  #3  
Old April 18th, 2010, 04:45 PM
Globu's Avatar

Globu Globu is offline
Corporal
 
Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
Globu is on a distinguished road
Default Re: Question on cheat detection

Thanks, Rookierookie.

To be certain, can anyone verify?
Reply With Quote
  #4  
Old April 18th, 2010, 05:36 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Question on cheat detection

Cheat detection does not apply to the AI. If it did, anything beyond normal AI would get hammered with it because of the AI bonuses.

EDIT: You can actually test this. Make a map where you use the god commands to give some nation's pretender full positive scales and path 10 in all magic. Start a game on the map with that nation set to AI. Then start a second game where you set the nation to human. The one controlled by the AI does not get reduced, but the one set to human will.
Reply With Quote
  #5  
Old April 18th, 2010, 05:46 PM
Globu's Avatar

Globu Globu is offline
Corporal
 
Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
Globu is on a distinguished road
Default Re: Question on cheat detection

Ah, okay. Thanks, Edi.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.