Nations that seem strong/weak
I'll start.
Early Age - Strong
Sauromatia: This mounted terror shoots to the top of charts in every game it has been in. Great gem income, a diversity of aproaches to playing them, even better Misfortune tolerance than usual, blood magic, poisonous archers, blessable lizards...the list goes on.
Van/Helheim: Great blessables. Glamour troops. Vanheim gets Blade wind with the Dwarves and Blade Wind rules the Early Age.
Mictlan: Their troops are nowhere near as sucky as they used to be in the early age and the new blood summons are superb, especially Ozelotls who have terrifying synergy with the usual F9 W9 bless.
Neifelheim: Niefel Bussiness as usual, now with 256% More Wolves. 100% Ewil.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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