Tasilondren - Mid
This mod doesn't have any graphics either, but I'm having a ***** of a time balancing it.
I'm not, actually, all that enamored of my own concept but I'm pleased that I came up with a nation that plays very differently from existing nations (somewhat like Late Ermor).
Anyway - if other people want to try playing a few games with it, and have any suggestions, I'm all ears.
The idea is this - you cannot hire any mages at all, you have to summon them (you start with one.)
However, unlike Late Ermor, who has to do the same thing with all their characters to boot, you get a better deal on Mages than other people who summon them. A *much* better deal.
Even so, you end up with fewer mages than someone would who just hires them - especially of the larger mage types which are still quite expensive in gems. This also saps your ability to equip those mages with gems and actually use them, so it's a disadvantage, however awesome those summoning spells may look on paper (note that they are 30% cheaper than listed, because you have a 30% thaum bonus in your capital. This is intentional.)
You also get a strikingly good deal on summoned sacred units - heavily armored immortal Yazads, for no price increase.
You get an odd - but clearly superior - military, which is hired with money, but is generally gold-light and resource-heavy.
Anyway, I'll probably scrap the concept, but re-use whatever stats I come up for something different if I can get it balanced.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Last edited by Edi; August 27th, 2008 at 10:34 AM..
Reason: Prefix
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