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Do you own this game? Write a review and let others know how you like it.
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November 24th, 2007, 09:27 PM
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Corporal
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Join Date: Aug 2006
Location: London
Posts: 65
Thanks: 20
Thanked 1 Time in 1 Post
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Campaign Generator
Is there any way to 'force' certain battle types in the campaign generator?
I started a new campaign and wanted to begin with a defend, as that seemed fitting for the 'war' I had in mind. But despite going through the campaign generator process many times, I was offered lots of advances and meeting engagements, a couple of assaults and not a single defend.
Will I ever get a defend option?
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November 24th, 2007, 10:04 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Campaign Generator
Yes, you will.
Cheers
Andy
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November 24th, 2007, 10:38 PM
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Corporal
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Join Date: Aug 2006
Location: London
Posts: 65
Thanks: 20
Thanked 1 Time in 1 Post
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Re: Campaign Generator
I shall keep trying then.
Thanks very much.
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November 24th, 2007, 11:10 PM
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Corporal
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Join Date: Aug 2006
Location: London
Posts: 65
Thanks: 20
Thanked 1 Time in 1 Post
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Re: Campaign Generator
Oooof! Are you sure?
I've just spent the last half hour trying, and I've not had a single delay or defend.
What am I doing wrong?
Cheers.
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November 25th, 2007, 07:31 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Campaign Generator
I went back to the current exe, and it does not seem to generate any delay/defend at battle No. 1.
(The latest exe is set up to generate a couple of meeters as the first battles of an LC, in any case).
So it seems that you cannot do what you were trying to do, anyway.
Cheers
Andy
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November 25th, 2007, 10:09 AM
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Corporal
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Join Date: Aug 2006
Location: London
Posts: 65
Thanks: 20
Thanked 1 Time in 1 Post
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Re: Campaign Generator
Oh well, shame.
At least I know for sure now.
Thanks.
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January 19th, 2008, 07:24 PM
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Corporal
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Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
Posts: 167
Thanks: 63
Thanked 28 Times in 24 Posts
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Re: Campaign Generator
I have a saved game in a generated campaign that I would like to send it for comments. There are some destroyed BMP-23s on the map, which don't seem to actually be there.
How do I attach it?
Thanks
Will
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January 20th, 2008, 05:08 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: Campaign Generator
Hit "Edit" on the post, then in edit screen you should get "attach file" line as well.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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January 20th, 2008, 11:04 AM
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Corporal
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Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
Posts: 167
Thanks: 63
Thanked 28 Times in 24 Posts
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Re: Campaign Generator
Thanks for the reply
The editor won't allow me to attach either .cmt, or .dat file.
Is there another file I'm missing?
Will
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January 20th, 2008, 11:36 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Campaign Generator
Quote:
whdonnelly said:
Thanks for the reply
The editor won't allow me to attach either .cmt, or .dat file.
Is there another file I'm missing?
Will
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You'll probably need to .zip them, then attach them.
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