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June 26th, 2002, 04:11 PM
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Private
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Join Date: Jun 2002
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Weapon of coice for glassing a homeworld?
Hi all,
In early-mid game (low-tech start, high-tech cost) what is/are the weapons of choice for anihilating an opponents home world as quickly as possible.
I am not interested in capturing or saving anything. I want them to cease to exist.
This time, it is personal....
SMB
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June 26th, 2002, 04:28 PM
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Captain
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Location: Texas, yall
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Re: Weapon of coice for glassing a homeworld?
Well, I found that two ships with planetary napalm can toast Norakians pretty well early in the game...ouch!
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June 26th, 2002, 04:37 PM
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Colonel
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Re: Weapon of coice for glassing a homeworld?
Well, in standard game nearly anything glasses a planet in 1, 2 turns max... This is quite ridiculous but that's it !
Put a pair of "large" bombs on a Lt Cruiser should be largely enough !
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June 26th, 2002, 04:38 PM
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Sergeant
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Re: Weapon of coice for glassing a homeworld?
After you clear the area, just about anything that can whomp on planets works.
The AI is pretty stupid. I was once able to clear a home world early in a game with a single ES mounting a DUC 2 I think. Pretty lame, but you have to ATTACK several times in a row maybe over several turns.
A human player never would have let you get away with that.
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June 26th, 2002, 04:38 PM
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Shrapnel Fanatic
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Re: Weapon of coice for glassing a homeworld?
Custom weapon: Transphasic Torpedo. One shot one kill. Very expesensive though. Only a Base ship can carry one. And one only. Its destroyed after use.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 26th, 2002, 06:15 PM
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Brigadier General
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Re: Weapon of coice for glassing a homeworld?
For just one world any of the aforementioned weapons, for a system a Star Destroyer
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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June 26th, 2002, 09:51 PM
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National Security Advisor
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Re: Weapon of coice for glassing a homeworld?
"Well, in standard game nearly anything glasses a planet in 1, 2 turns max... This is quite ridiculous but that's it !"
Not a homeworld.. takes a little more pounding than that.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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June 26th, 2002, 11:12 PM
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General
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Re: Weapon of coice for glassing a homeworld?
Yes, it has always been unrealistically easy to destroy a planet with standard weapons. While I don't like the 'kludge' used by many games of requiring special ground-attack weapons to do any damage to a planet, I think we need something changed. I've been requesting MM to create a special power to cancel the planetary damage ratio for certain weapons. Then we could crank that ratio up very high and make it very difficult to completely destroy anything but a very new/small colony with standard weapons. Planetary weapons would then really be worth something because they'd be 100+ times more efficient than standard ship-to-ship weapons for ground attack.
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June 27th, 2002, 01:48 AM
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Captain
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Re: Weapon of coice for glassing a homeworld?
I agree with Baron that this needs to be changed. Because of the planetary destructive power of normal weapons, I don't even bother to research planetary weapons. I either take the planet with troops, or glass it with APB's.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 27th, 2002, 04:25 AM
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Lieutenant Colonel
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Re: Weapon of coice for glassing a homeworld?
Why not create a weapon-platform-only emissive armor with a decently high emissive level? It could start out around, say, 65 or 75 at level 1, and work its way up to around 400-500 at level 6. At max tech, normal mount PN, and heavy or massive mount big guns, like WMGs or TKPs, could still damage planets, but even massive APBs/PPBs couldn't, or would have to be at point-blank range, which can be fatal while fighting planets.
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The Unpronounceable Krsqk
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