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July 14th, 2004, 01:54 AM
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Captain
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Dark Nova Mod READY to Play!!
I'm in the process of finishing up my Dark Nova 4 Mod. For those of you who have played DN3 or eariler, I'm looking for suggestions and/improvements to be made.
For those of you who haven't played it, the origianl work was a compilation project to create a mod where diversity became paramount. By the EndGame, not everyone is running around with huge fleets of DN's armed with APB XII's. Instead, this mod combines aspects found in many other mods that increases diversity.
Some Highlights include
-Many many mounts
-30 shipsizes
-12 fighter sizes
-13 unique techs
edit- currently, the unique techs are up to 29 techs. Each one has at least 3 levels of research to them.
-re-vamped cloak/sensor system
-increased facility techs
-planetary shields
-more planet sizes.
-re-vamped Intel projects.
-specialized ships
-seperate tech tree for each hull type
and many more!
Dark Nova 3 mod is avalible on PBW and has most, but not all, of the above mentioned features.
Dark Nova 4 Mod is also on PBW, but has only standard AI (which will work but doesn't quite take full advantage of the mod). DN4 is still a work in progress as I expect some stuff will change before a PBW game is started with it, which I do plan before too long.
Please, if any of you have any suggestions I'd love to hear them.
[ July 16, 2004, 03:11: Message edited by: bearclaw ]
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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July 14th, 2004, 02:00 AM
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Second Lieutenant
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Re: Dark Nova Mod READY to Play!!
You will have to upgrade for SE5
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July 14th, 2004, 02:27 AM
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Captain
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Re: Dark Nova Mod READY to Play!!
yeah, my plan is to have this pretty much where it should be and DN5 will be to match SE5.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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July 14th, 2004, 05:20 AM
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Lieutenant Colonel
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Re: Dark Nova Mod READY to Play!!
Where do I find the other DN mods?
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When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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July 14th, 2004, 06:12 AM
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Captain
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Re: Dark Nova Mod READY to Play!!
DN2 and DN3 are both avaliable from PBW. DN2 is much closer to stock SE4 except for a whole lot more vehicle/unit sizes (65 standard shipsizes alone). Also, DN2 has many Mounts.
DN3 has the same shipsizes but they are each hull type has it's own research tree (carriers, standard, colony, transports) and also adds a Tugboat shipsize.
Also, you'll find that in DN2 the research cost for ships is normal so it ends up costing more to develope destroyers than it takes to develope warp openers Hence the changes to DN3.
If you are looking for Dark Nova 1, you won't find it. There isn't one. The original Dark Nova game was a stock SE4 game. It was the colletive work of the players in that game that started the mod.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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July 14th, 2004, 06:14 AM
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Captain
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Re: Dark Nova Mod READY to Play!!
Oh, and if anyone is willing to take a look at the AI to make it suitable for this mod, that would be great. Or at the very least, let me know how they could be made to work with the mod. I tried some changes but they made the AI even whimpier than usual.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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July 14th, 2004, 07:05 AM
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Second Lieutenant
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Re: Dark Nova Mod READY to Play!!
Well i find the best AI are ones that are strong in the following
Raised research, mining, ship building abilities
Have access to 2x psychic and temporal
This is just the way to make em play hard lol.
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July 14th, 2004, 07:21 AM
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Shrapnel Fanatic
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Re: Dark Nova Mod READY to Play!!
This is great news. The mod is awsome.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 14th, 2004, 10:12 AM
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Major
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Re: Dark Nova Mod READY to Play!!
Paul, the task is not to make best AI ever, but to make adequately working AI.
I think it's definetely possible to make default scripts for DN4 AI, since it doesn't change weapons and components much.
bearclaw, I guess, that stuff from unreleased DN3 patch went to DN4?
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July 14th, 2004, 04:53 PM
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Captain
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Re: Dark Nova Mod READY to Play!!
Quote:
Originally posted by aiken:
Paul, the task is not to make best AI ever, but to make adequately working AI.
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My attempts at changing the AI (which are in the DN4 Mod, by the way) was to try to get them to make use of the larger ship sizes, but the never did...
Quote:
Originally posted by aiken:
bearclaw, I guess, that stuff from unreleased DN3 patch went to DN4?
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That's correct. The full Version todate of DN4 is on PBW. The only significant changes are reduced costs for some techs, increased levels of resource/research/Intel facilites and a new Ship Hull research tree- Specialized Hulls. Unless I'm mistaken, these changes don't really have much effect on AI right?
What I'm working on now are more unique tech levels, combo colony modules, moving Mine Sweepers to PD and 2 new mounts for Scout and Escort shipsizes.
I was also concidering some new traits and culture types, but the existing ones will all remain so those shouldn't have an effect on AI. Still not sure if those will get implemented.
[ July 14, 2004, 15:57: Message edited by: bearclaw ]
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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