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October 13th, 2004, 01:59 PM
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Corporal
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Question on Planet Improvement
What are the positive impact of improving a planet's condition? Does anybody waste the resources and planet facility slots to do it.
PS I am talking about the "condition" not the "value" rating or atmosphere.
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October 13th, 2004, 02:03 PM
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Shrapnel Fanatic
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Re: Question on Planet Improvement
Better conditions improve the rate at which your people reproduce. Aside from pulling a planet out of deadly status, its only really useful on large breathable worlds where you can hold lots of pop to ship out to the colonies.
That and for creating perfect planets to stroke your Imperial Ego.
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October 13th, 2004, 02:35 PM
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Shrapnel Fanatic
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Re: Question on Planet Improvement
More minerals, organics, and rads, plus the its just something worth spending those resources on.
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October 13th, 2004, 02:40 PM
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Shrapnel Fanatic
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Re: Question on Planet Improvement
Quote:
Atrocities said:
More minerals, organics, and rads, plus the its just something worth spending those resources on.
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This applies to Value Improvement Plants, but he was asking about Conditions Improvement Plants.
Pulling a planet out of Deadly status can take a very, very long time, as Cond. Imp. is not linear, it actually multiplies the conditions value.
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October 13th, 2004, 03:45 PM
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Corporal
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Re: Question on Planet Improvement
Thanks for the replies!
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October 13th, 2004, 04:23 PM
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Sergeant
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Re: Question on Planet Improvement
I is faster to destroy and create again a deadly planet. Assuming you have the proper technology available, of course.
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October 13th, 2004, 05:24 PM
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Major
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Re: Question on Planet Improvement
2 Q's on this topic:
1. ISTR that the condition doesn't change when you destroy and re-create. Am I mistaken?
2. Conditions improvement is not linear? Can you explain? (Now I know why I don't use 'em.. )
Thanks.
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October 13th, 2004, 05:41 PM
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Shrapnel Fanatic
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Re: Question on Planet Improvement
Quote:
rdouglass said:
1. ISTR that the condition doesn't change when you destroy and re-create. Am I mistaken?
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Value does not change, but I believe that Conditions do. I don't see any created planets with worse than Unpleasant conditions in a particular game, whereas many asteroids have harsh and deadly conditions.
Quote:
2. Conditions improvement is not linear? Can you explain? (Now I know why I don't use 'em.. )
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Conditions seem to be stored as a value between 0.0 and 1.50 (according to how you set conditions in the Map Editor). If the conditions of a planet are at, say, 1.30, and you build CIP III (rated at 3% improvement), the conditions after one year will be 1.30 * 1.03 = 1.339 (which may or may not be stored as 1.34, depending on how SE4 rounds the number). If the conditions start at 0.10 (a rather deadly world), after one year you get 0.10 * 1.03 = 0.103. As you can see, it takes longer to improve the status of a deadly world than of a mild, good, etc. world. I think that there is some fudging present for planets with a conditions value if 0.0 so that they can actually be improved, but I am not sure.
This is totally different than Value Improvement Plants, which impvrove the planetary value linearly. A planet with minerals value of 30% will be 33% after one year (with VIP III). A planet with 140% value will be valued at 143% after one year.
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October 14th, 2004, 01:15 PM
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First Lieutenant
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Re: Question on Planet Improvement
This applies to SEIV Classic, not gold, but...
I was playing a long game with a Religious race, and eventually wound up with some planets whose Values had been improved by a Nature Shrine to almost 250%.
In due time, a Nature Shrine peoduces some very, very nice planets indeed.
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October 14th, 2004, 03:25 PM
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Shrapnel Fanatic
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Re: Question on Planet Improvement
We should note that Irradiated planets will never increase in value.
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