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December 23rd, 2007, 10:55 PM
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Corporal
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Retreating Fighters?
I scanned the forums to find the answer to this one, but it might be slightly different than previously addressed issues.
I have a fighter group of about 210 fighters, a mix of rocket designs and beam designs. They're fully supplied and ordinance. They have no orders. When I move them to attack an enemy fleet, they retreat instantly. Oddly, at one point I tried removing 5 random fighters from the group, and then the remaining task force did attack.
Any thoughts?
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December 24th, 2007, 01:43 AM
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Major General
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Re: Retreating Fighters?
might those 5 fighters have a strategy of "don't get hurt"?
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December 24th, 2007, 04:31 AM
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Corporal
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Re: Retreating Fighters?
I don't believe so, as all of my fighter designs have a strategy of Fighter Attack. How do I change the strategy of a fighter group/fleet?
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December 24th, 2007, 10:47 PM
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Major General
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Re: Retreating Fighters?
You could place the fighters into a fleet and give them all the same orders via fleet strategy, however stock strategies sometimes have "break formation" as standard. You need to make a copy of the strategy via the empire options tag and tell "break formation" to be false. Then the fighters will all stick to the one strategy.
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December 28th, 2007, 03:31 PM
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Private
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Re: Retreating Fighters?
Barronosod, can you attach your savegame here? If you can/do, someone can look at it and tell you straight away what the cause is.
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December 28th, 2007, 10:26 PM
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Corporal
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Re: Retreating Fighters?
Sounds good to me. How do I attach the game to the post? I assume it's the .gam file?
Thanks all
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December 29th, 2007, 04:02 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Retreating Fighters?
When you post, make sure the checkbox "I want to preview my post and/or attach a file" is checked.
Then you'll get an option to upload a file.
I suggest zipping up all of the savegame files, except maybe the .cmb if it is too large (more than 1/2 MB or so)
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December 29th, 2007, 07:25 PM
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Corporal
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Re: Retreating Fighters?
Thanks again everyone. The Fighters in question are at -10,1 in the Terebellum system. Again, even when fully supplied/ord. they'll attack single targets, but not the enemy fleet of 44 ships.
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December 29th, 2007, 07:27 PM
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Corporal
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Re: Retreating Fighters?
Also, I'm using the latest Unnamed's Upgraded AI with FQM mod. Currently player 7, the Sishril.
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December 30th, 2007, 01:55 AM
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Shrapnel Fanatic
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Re: Retreating Fighters?
Er...Mod information is sorta nessasary to diagnose.
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