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  #1  
Old January 9th, 2001, 03:59 AM

SirDarwin SirDarwin is offline
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Default Mod - VehicleSize.txt

Ok I've been working on my mod for a while now, but one thing I want to be able to do is make ships pre-made, with certain requirements (ie must have 12 missiles, 5 of one type of laser, 6 of another, etc). Unfortunetly I haven't been able to figure out how this works. Obviously it works for things like the bridge, crew quaters, life support, fighter/colony/cargo. If anyone else has had tried this, wether you've had luck or not I'd like to hear about your results.

Here is what I added to one of my ship designed.

Requirement Min Laser 25cm := 1
Requirement Max Laser 25cm := 1

Of course this doesn't show up in game, any idea why (Malfador emailed me back, telling me to look in their Q&A section, needless to say it doesn't contain anything that involves the VehicleSize.txt).

Thanks.
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Old January 9th, 2001, 05:17 AM

Derek Derek is offline
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Default Re: Mod - VehicleSize.txt

You can't add in new requirements. Only the ones that are allready there. For example, Requirement Cargo Percentage (or whatever it is) You can put this requirement on a ship, and change the percentage, but you can't make a new requirement that doesn't allready exist.

Oh well.

Derek
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  #3  
Old January 9th, 2001, 06:51 AM
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Puke Puke is offline
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Default Re: Mod - VehicleSize.txt

which is why no one can make a 'real' mining hull.
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Old January 9th, 2001, 07:41 AM

SirDarwin SirDarwin is offline
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Default Re: Mod - VehicleSize.txt

Then is there any reason to why they have information at the top of the file to explain how to add requirments?

So all of this stuff means nothing? You can't have requirments for custom Groups, or have new specific componets? I'm not trying to make new abilities or anything here.

Requirement X Type:
Specific Component - Must have, Specific Component - Cannot have, General Type - Have exactly,
General Type - Cannot have, General Type - Min Percent, General Type - Max Percent,
General Type - Min Amount, General Type - Max Amount, Custom Group - Cannot have,
Custom Group - Have exactly, Custom Group - Min Percent, Custom Group - Max Percent,
Custom Group - Min Amount, Custom Group - Max Amount, Ability - Cannot have,
Ability - Have exactly, Ability - Min Percent, Ability - Max Percent,
Ability - Min Amount, Ability - Max Amount
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Old January 9th, 2001, 08:01 AM
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Daynarr Daynarr is offline
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Default Re: Mod - VehicleSize.txt

quote:
Originally posted by SirDarwin:
Then is there any reason to why they have information at the top of the file to explain how to add requirments?

So all of this stuff means nothing? You can't have requirments for custom Groups, or have new specific componets? I'm not trying to make new abilities or anything here.

Requirement X Type:
Specific Component - Must have, Specific Component - Cannot have, General Type - Have exactly,
General Type - Cannot have, General Type - Min Percent, General Type - Max Percent,
General Type - Min Amount, General Type - Max Amount, Custom Group - Cannot have,
Custom Group - Have exactly, Custom Group - Min Percent, Custom Group - Max Percent,
Custom Group - Min Amount, Custom Group - Max Amount, Ability - Cannot have,
Ability - Have exactly, Ability - Min Percent, Ability - Max Percent,
Ability - Min Amount, Ability - Max Amount



I think you should send this question to MM. They are the only ones that can answer that. I know that I have tried to make these requirements work, but it seems that this stuff written on top of the file is simply not true. We need to know it is really working and:
A) if this is working how do we use it (exact syntax).
B) if this isn't working when will it be patched.

I find this to be very important issue for moding and should not be looked over. I also realize that there are much more important game issues that need to be fixed, so we can probably live with this one for a while.
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  #6  
Old January 9th, 2001, 08:56 AM

Trachmyr Trachmyr is offline
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Default Re: Mod - VehicleSize.txt

Unfortunately, as I have discovered, these "requirements" are not (yet) implemented in the game. However, since the data is there, I expect that they will be in the future.
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Old January 9th, 2001, 12:39 PM

Warlord Adamus Warlord Adamus is offline
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Default Re: Mod - VehicleSize.txt

I wouldn't hold your breath. MM told us awhile back that this was a feature that was scrapped. The AI only knows how to use the values that you see, attack,defense etc. because they are hard-coded. I just don't think the requirements description was yanked from the textfile yet..
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Old January 9th, 2001, 04:44 PM

SirDarwin SirDarwin is offline
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Default Re: Mod - VehicleSize.txt

quote:
Originally posted by Daynarr:
I think you should send this question to MM. They are the only ones that can answer that. I know that I have tried to make these requirements work, but it seems that this stuff written on top of the file is simply not true. We need to know it is really working and:
A) if this is working how do we use it (exact syntax).
B) if this isn't working when will it be patched.

I find this to be very important issue for moding and should not be looked over. I also realize that there are much more important game issues that need to be fixed, so we can probably live with this one for a while.



I did email them, they told me to look at the Q&A section, of course I didn't see anything concenring this, of coure I'm also partially blind when it comes to things like this If anyone else can look and see it, let me know

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Old February 15th, 2001, 01:10 PM

phalen phalen is offline
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Default Re: Mod - VehicleSize.txt

61. I just had a question about the Abilities.txt, are thoes hard coded in, or can we add things to it?

No, you cannot add new abilities to the game. The abilities.txt file is not used by the game and is merely informational. Abilities are built directly into the game and cannot be modified or added. Only we can add abilities by releasing a new executable for the game.
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