Thanks.
I fiddled with this a while back and the best I could get was a system to hide the planets via sensor blockers.
you say to put that some modded lines into the "defense base" where exactly is that?
Here is the crap one I wrote. I used for a while, and it seemed to work.
Name := Advanced System Cloaking Shield Facility
Description := Finely tuned cloaking feild in an array that prevents scanning.
Facility Group := Shields
Facility Family := 39
Roman Numeral := 0
Restrictions := None
Pic Num := 8
Cost Minerals := 15000
Cost Organics := 0
Cost Radioactives := 4000
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 10
Number of Abilities := 6
Ability 1 Type := Planet - Shield Generation
Ability 1 Descr := Generates 5000 pts of shielding for the planet during combat.
Ability 1 Val 1 := 5000
Ability 1 Val 2 := 0
Ability 2 Type := Cloak Level
Ability 2 Descr := Prevents level 3 Active EM scans.
Ability 2 Val 1 := EM Active
Ability 2 Val 2 := 4
Ability 3 Type := Cloak Level
Ability 3 Descr := Prevents level 3 Passive EM scans.
Ability 3 Val 1 := EM Passive
Ability 3 Val 2 := 4
Ability 4 Type := Cloak Level
Ability 4 Descr := Prevents level 3 Psychic scans.
Ability 4 Val 1 := Psychic
Ability 4 Val 2 := 4
Ability 5 Type := Cloak Level
Ability 5 Descr := Prevents level 3 Gravitic scans.
Ability 5 Val 1 := Gravitic
Ability 5 Val 2 := 4
Ability 6 Type := Cloak Level
Ability 6 Descr := Prevents level 3 Temporal scans.
Ability 6 Val 1 := Temporal
Ability 6 Val 2 := 4
Weapon Type := None
[This message has been edited by Atrocities (edited 22 October 2001).]
[This message has been edited by Atrocities (edited 22 October 2001).]