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October 16th, 2002, 05:05 PM
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Corporal
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Pirates and Nomads V3.1b glitches
I just downloaded this latest Version and noticed I'm missing some .bmp file/pictures for certain components. Apparently the components been given picture numbers that are not in my picture directory. Can somebody help me on this? Thanks.
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October 16th, 2002, 05:09 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Pirates and Nomads V3.1b glitches
You need the ComponentPack, and the FacilityPack of the imagemod. The CombatPack will allow you to SEE the difference between weapons such as MesonBLaster 1 and MesonBLaster 2 during combat!
Plus you get animations such as the Helix Cannon, as seen in my sig.
There is a link in my sig, and on my homepage (house icon in the top edge of this post)
PS: when you download the packs, you can extract them into your SE4\pictures folder.
They are specifically designed so that they do NOT conflict with anything already there.
Then, replace your "components.bmp" with the "newcomponents.bmp" that you downloaded, and the same thing for facilities and combat packs.
[ October 16, 2002, 16:18: Message edited by: Suicide Junkie ]
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October 16th, 2002, 05:36 PM
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Corporal
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Re: Pirates and Nomads V3.1b glitches
When you say replace the new .bmp images with the old ones do you mean simply delete the old ones?
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October 16th, 2002, 06:16 PM
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Shrapnel Fanatic
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Re: Pirates and Nomads V3.1b glitches
Well, delete the old ones and rename the new ones.
IE: newcomponents.bmp becomes components.bmp
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October 16th, 2002, 06:37 PM
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Corporal
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Re: Pirates and Nomads V3.1b glitches
Thanks alot! Now can I add other races to this mod? IE. Will other races like the Klingons recognize these components or does the AI of races have to be programmed to recognize the components, facilities, etc. of this or any other mod? Thanks
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October 16th, 2002, 06:50 PM
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Shrapnel Fanatic
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Re: Pirates and Nomads V3.1b glitches
You can add any race that is designed for the default game (including TDM races - highly reccommended) simply by copying them into the P&N races folder, and running my AIPatcher.
You can get the AIPatcher from the P&N downloads section.
Just run it, browse to the AI folder, and click the patch button
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October 16th, 2002, 10:27 PM
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Corporal
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Re: Pirates and Nomads V3.1b glitches
I'm not sure what I'm doing wrong but I keep getting this message when I press the "patch" button- "Failed AI_general.txt not found" Can you help me out here? Thanks!
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October 16th, 2002, 10:55 PM
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Shrapnel Fanatic
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Re: Pirates and Nomads V3.1b glitches
That sounds like the AI is either not present, or not installed correctly...
It could also be that you haven't selected the AI to patch, either. The AIPatcher only deals with one AI at a time.
Three things are critical:
1) The folder the race is in must match the race files. "races\Norak\" should contain "Norak_AI_something.txt" files.
2) The racename_AI_designcreation.txt and racename_AI_general.txt files must both exist.
3) The AIPatcher must be pointed to the races\Racename folder.
An example of what you should have:
In C:\SE4\Pirates&Nomads\Pictures\Races\Norak,
Norak_AI_general.txt
Norak_AI_designcreation.txt
Norak_Portrait_Battlecruiser.bmp
...
plus more .BMPs and .TXTs
In the AIPatcher, you select the C-drive, and doubleclick your way down to the Races folder.
Click on the Norak folder, and press the Patch button.
[ October 16, 2002, 21:56: Message edited by: Suicide Junkie ]
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October 16th, 2002, 11:19 PM
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Corporal
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Re: Pirates and Nomads V3.1b glitches
That's It!! However I did notice that the races were patched to P&N 3.0 under SEIV 1.60. Does that make a big difference than 1.78? Thanks.
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October 16th, 2002, 11:44 PM
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Re: Pirates and Nomads V3.1b glitches
I just tried to load all the races I put into the 3.1 file having modified them through the AI Patcher 2b and now it won't let me load any in the game setup screen. Any ideas?
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