.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 29th, 2008, 07:52 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Dealing with Hydras

Scenario:

20 - 40 Hydras on your doorstep. The bless is open, but only one strong and one weak bless (Think of the worst combination you can).

What are some possible solutions to this problem. Give me several: SC setups, army compositions, magic, combinations of all those. Give me an array of solutions, covering both high and mid level research.
Reply With Quote
  #2  
Old March 29th, 2008, 07:56 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dealing with Hydras

What nation are you playing?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #3  
Old March 29th, 2008, 08:04 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dealing with Hydras

Nation basically aside, the first thing that comes to my mind is curse-spamming the hydras themselves, and then mass producing Bow of Botulf, and sending in cheapo flyers equipped with medallion of vengeance. Attack the rear ranks enough, and the whole army might retreat.

Remember too, each hydra is a 250 gold, non-sacred, gold suck, so hit them in the pocketbook by instilling unrest.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #4  
Old March 29th, 2008, 08:05 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Dealing with Hydras

Argatha.

E9 cyclops available. E9 blessed blindfighters on standby (I'm afraid using them against Hydras is wasteful, since their high prot is meaningless.)
Reply With Quote
  #5  
Old March 29th, 2008, 08:11 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Dealing with Hydras

Hydras, to my understanding, can only take as much damage as their current form has available; making medallion of vengeance rather underwhelming against them.
Reply With Quote
  #6  
Old March 29th, 2008, 08:17 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Dealing with Hydras

Hydras are wicked weak to archers.

For Argartha specific tactics, you should be using Marble Statues backed-up by guys casting Petrify and/or Earth Meld.
Reply With Quote
  #7  
Old March 29th, 2008, 08:35 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Dealing with Hydras

This is LA Argatha, BTW.

What are these marble statues of which you speak? MA troops?

I figured they are weak to archers. I just need something to keep them from reaching archers.

chaff like militia or cheap troops dies way too quickly. Hydras mow through a hundred of them in a few turns. I was thinking I need something robust, or something ethereal.

Crushers would work, but I can't summon tons of them and they are susceptible to Soul Slay. I was actually wondering if Spirit Mastery would be a good idea. Ethereal, 100 PR, and they paralyze! 1 HP doesn't matter, because Hydras do enough damage per head to kill any chaff in one hit anyway. They might be able to hold back a mass of Hydras while archers tore them down.
Reply With Quote
  #8  
Old March 29th, 2008, 08:39 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dealing with Hydras

The Medallion was more for taking out the human commanders in back of the hydra-thus, why they're on flying troops.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #9  
Old March 29th, 2008, 08:49 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Dealing with Hydras

I sorry. my mistake.

I have things capable of flying to the rear and beating down anything they might have back there, but they don't do it predictably enough. I've run several simulations, and many times a unit I equip with intention to fly to the back and take out commanders, instead flys to the back of the troop of Hydras. Therefore, I wasn't going to try and depend on such a strategy.
Reply With Quote
  #10  
Old March 29th, 2008, 08:53 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Dealing with Hydras

Enchantment 6 has a spell, Enliven Statues that creates Marble Statues. As an earth power, its should be one of the spells you cast often considering that they have high protection, high HPs, shields, decent other stats, and lifeless and unbreakable morale.

Undead spamming is also a decent tactic, but you'll need a lot of undead.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.