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July 25th, 2023, 06:13 PM
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Corporal
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Join Date: Jun 2006
Posts: 52
Thanks: 4
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favorite scout units
Just for discussion, what are your favorite units for scouting? I've never really mastered the technique but I've tried snipers, bike infantry, cavalry, motorcycle units and game scout units as well. I get that a horse is big and a motorcycle is loud, but trying to get them up forward quickly for spotting is a challenge. Ski scouts appear to have the movement but in the middle of July those skis are rather useless.
Thoughts?
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July 26th, 2023, 06:22 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
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Re: favorite scout units
I love to have infantry scouts mounted in jeeps or whatever (in a different formation). Zip them up front in the vehicle, dismount out of sight, withdraw the transport and push on on foot.
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July 26th, 2023, 09:41 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
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Re: favorite scout units
Me, I like motorcycles as scouts, especially the ones that have dismounts. If you manage to zip into the enemy rear then you can wreak utter havoc with his mortars/artillery (but not so much any flak or ATG you trip over!).
Needs a map with some screening cover- hills, buildings, low visibility or woods - in the wide open steppe, they are far less able to hide and so they get shot up by MMGs etc. unless you can find a hidden route - up a sinken river or valley say.
Also good to take the objectives and then get out of there quickly before any AI plotted arty arrives, then go off on a rear zome smash and grab mission.
But that is as raiders and not scouts (though they can do the dismount in cover and walk up to a vantage point thing as well).
Motorcycle troops are seriously fast, especially if you get to use a road into the enemey rear that is not overwatched. Excellent in cities, though usually get badly smacked if they bump into an unexpected enemy. So buy a few platoons!.
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July 26th, 2023, 12:09 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Re: favorite scout units
Not played near as much WW2 as MBT but I'm partial to cavalry with dismounts (need to make your own at times).
Much the same as motorcycles, tho not as fast, HOWEVER they can traverse almost any terrain type pretty effectively.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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July 26th, 2023, 02:55 PM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 788
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Re: favorite scout units
For me it’s just plain old infantry scout teams (4-6 men), most of the time with an occasional armored car section for special duties.
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ASL
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July 26th, 2023, 05:59 PM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 229
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Re: favorite scout units
I like plain old fashion infantry scouts best too. Sometimes I will pair them up with forward observers, but they seem to slow down the scouting unit, which is vitally important considering how important speed is when scouting.
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July 26th, 2023, 08:03 PM
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Corporal
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Join Date: Jun 2006
Posts: 52
Thanks: 4
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Re: favorite scout units
Neat ideas gents. Thanks!
Never thought about motorcycles with dismounts!
Once this battle is done, I see some core expansion in my future...
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July 27th, 2023, 12:12 AM
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Corporal
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Join Date: Jan 2007
Posts: 140
Thanks: 39
Thanked 27 Times in 25 Posts
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Re: favorite scout units
BT tanks pair nicely with cavalry for raids in the enemies rear.
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July 28th, 2023, 11:05 PM
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Corporal
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Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
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Re: favorite scout units
Most scout work takes place before the deliberate attacks. It can help scouts if you drop arty/smoke to hide their movement or suppress enemy observation.
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August 7th, 2023, 12:28 AM
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Sergeant
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Join Date: Aug 2012
Posts: 295
Thanks: 3
Thanked 120 Times in 74 Posts
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Re: favorite scout units
Any unit that is smaller than size 1. Best if it has radio and can therefore help adjust for fires.
Has short ranged weapon, keep to contact range not more than 1 so they don't accidentally give away their presence.
You can only move mounted in the first couple of turns. After that, its always dismounted movement towards an OP location.
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