.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old January 9th, 2009, 05:50 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Curious problem with #newweapon

I need to create a magic spear that is one handed. This should not be a problem, or so I would have thought.

I have a commander that was carrying an enchanted spear and shield, this being thematic for the commander. However if a player were to give the commander say, a magic shield, the spear would disappear. This because the spear is defined in game as a two handed weapon. So I need to define a new weapon that is 'called' a spear, that is actually a single hand weapon, and to equip the commander with that new weapon. So I created:

#newweapon 733
#name "Spear of Slaanesh"
#dmg 6
#att 1
#def 1
#len 4
#magic
#rcost 0
#end

Now in game when playing, the commander is in fact carrying a weapon called in game; "Spear of Slaanesh" with the listed stats. However, if I give that commander a magic shield, just like before, the spear is no longer equipped. !!!

The above described weapon does not 'copystats' from a spear, it is ostensibly as far as I know a completely unique new weapon. Why on earth is the game treating it still as a two handed weapon? Does the length of it default to a two handed weapon? Is there a command I can use to force it into a one handed weapon?
__________________
Chaos Undivided Race Mod
Reply With Quote
  #2  
Old January 9th, 2009, 06:15 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Curious problem with #newweapon

the "Enchanted Spear" (id 9) is length 4 and one-handed.
Try copying the stats from it
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old January 9th, 2009, 08:28 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Curious problem with #newweapon

You can't copystats weapons.

I'm not sure what the problem is here. I believe I've seen a modded weapon stay when a shield item was equipped.

Oh, hang on, I think I have the answer. Try removing the monster's native shield from your code, then give him the item in game and see what happens.
Reply With Quote
  #4  
Old January 12th, 2009, 10:47 AM
QXel's Avatar

QXel QXel is offline
Corporal
 
Join Date: Dec 2006
Location: France, south
Posts: 100
Thanks: 1
Thanked 0 Times in 0 Posts
QXel is on a distinguished road
Default Re: Curious problem with #newweapon

Hello everybody,

just a passing-by comment for what I had saw in my 3-years playing : for a commander which is by default equiped with two single-handed weapons (say MA Pythium assassin) with only ONE single-handed weapon, he loses the other one-handed basic weapon, and I saw this kind of thing with commander with a sword & a shield by default : give him a sword, or a shield, and IIRC, he loses the other default single-handed equipement.

So, maybe the problem is NOT with the mod,n but with the game (bug threaded?).
__________________
QXel

The One Who Only Play Single Player Games For Fun, Who Is Not A Maniac of 'The Ultimate Tactic', The Negation of 'The Ugly But Very Efficient Micro-Management For Winning With Minimum Losses And Ascend All The Time'
Reply With Quote
  #5  
Old January 12th, 2009, 03:06 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Curious problem with #newweapon

I think it's quite a common problem. Try giving a 1-handed weapon to a 4-armed guy and he loses everything else too
Reply With Quote
  #6  
Old January 12th, 2009, 03:50 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Curious problem with #newweapon

Well I just gave a new trooper in my Shiar mod a new weapon and gvae that command 2x and he kept having it once... another trooper had that weapon and another one and didn't get the 2nd weapon either.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #7  
Old January 12th, 2009, 10:59 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: Curious problem with #newweapon

I was able to skirt the problem by using a weapon's number code rather than the name string when specifying the weapon. I don't know why that would make a difference, but it did. I suppose there might be more than one weapon defined that uses the same text string but only one reference number per weapon, so the system could get confused with the use of the name string and wind up using a weapon that has different stats than one would expect. Resulting in of course, sometimes strange behavior.
__________________
Chaos Undivided Race Mod
Reply With Quote
  #8  
Old January 13th, 2009, 06:15 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Curious problem with #newweapon

ow yeah that is known, but when placing weapons on units I always use the number already.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.