.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 20th, 2003, 04:24 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default SJ\'s Tech Gridder 0.50 - now with ability support!

Are you looking to make huge grid techs?
Just want an easy way to make 100 levels of some component?

Try my tech gridder!
Tech Gridder v0.1.zip

Current features:
- up to 255 new component levels
- multi-dimensional grids
- Modify values by addition, multiplication, or exponentiation at each step.
- Supports modifications to all 3 resource costs, size, hitpoints, supply usage.
- Preview graphs show how your current settings will affect the values.

To do list:
- Expand automatic component naming options.
- add support modifying weapon-specific values
- add support for modifying ability amounts.
- and more

[ May 11, 2003, 05:00: Message edited by: Suicide Junkie ]
Reply With Quote
  #2  
Old April 20th, 2003, 08:20 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Wow SJ, this is just the thing I was looking for, I love making mods, but I am so lazy I just never get around to it, now, with you tech grider, I can make mods from the comfort of my own couch in minutes, thank you SJ.

And now for another testimonial:

Seriously though, this is a great thing, I just downloaded it so I don't know if it works, but I suspect it does, thank you very much!
Reply With Quote
  #3  
Old April 20th, 2003, 08:36 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

sounds good.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #4  
Old April 20th, 2003, 05:06 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Tech gridder v0.2.zip

- Added support for Roman numeral naming, and alphabetical naming. Both expanded and compact forms of all three types of naming are available.
- Added .ini file to save directory settings. It will now remember where you keep your se4 mod files
Reply With Quote
  #5  
Old April 20th, 2003, 05:54 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

how does it work ??
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #6  
Old April 20th, 2003, 05:59 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

I thought DavidG already made something like this; what makes this one any different?
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #7  
Old April 20th, 2003, 06:20 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Tech gridder 0.2b.zip
- Fixed output for multidimensoinal grids
- Changed preview windows to calculate and display values for the same number of steps as the # of tech levels specified in the tech area tab.
- Added "successful completion" message box, since processing can take some time when working on higher dimensions with hundreds of components.

Terran & Tesco:
---------------
This is a more powerful component creator, designed with multi-dimensional grid techs in mind.

As an example, consider designing an engine.

First, create a basic template component.
A simple "Ion Engine I", with 200 minerals cost, 50 radioactives cost, 10 supplies used, and a size of 10 with 20 hitpoints.

Place this component in a text file by itself (be sure to have a line starting with "*begin*", just like the components.txt

Run the tech gridder, and select this the file above.
For the tech levels tab; fill in: 20 levels, starting at zero, and a tech area of "Engine Manufacturing"
In the cost tab, enter:
add: -7.5 ... multiply: 1 ... exponent: 1 under minerals
Add: 0 ... multiply: 0.95 ... exponent: 1 under radioactives.

Go to the Misc tab, and click "Grid this tech".

After a few milliseconds, the text file you had will now be filled with 10 components.
Ion Engine 1 through 10.
Their costs will range from 200 down to 50 minerals, and the radioactives will go down in cost with diminishing returns.

Now comes the powerful part.
Go back to the tech area tab, and change the tech area to "Engine Durability"
Go to the cost tab, and set the resource modifiers back to default (0/1/1)

Go to the "tonnage" tab, and set the hitpoints modifiers to multiply by 1.5, and exponent by 0.9
Set the initial value on the preview window to 20, and click preview. Observe the nice increasing curve with diminishing returns

click "grid this tech" again.

When you look at the text file again, you will find it now has 100 components, forming a 2-D grid.

Repeat the process to get a 5-level dimension that reduces supply use by 1 per level.
Now you have 500 components!

You can add as many dimensions as you like in the same way.

[ April 20, 2003, 17:41: Message edited by: Suicide Junkie ]
Reply With Quote
  #8  
Old April 20th, 2003, 08:12 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

now, if only you added a function so it would do weapon damages too
Reply With Quote
  #9  
Old April 20th, 2003, 08:38 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Hehe, my thoughts too ZeroAdunn

worked nicely getting the costs set.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #10  
Old April 20th, 2003, 10:54 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Tech Gridder 0.3.zip
Thanks to ZA's excellent suggestion on IRC, I have a nice start to weapon gridding!

Notes:
- Keep the "lock zero values" checked, or you'll probably end up with range-20 weapons. If you know what you're doing, and put some fractional values into the initial component, you can get good results with it off.
- The modifiers apply to all the weapon's values at the same time.
If you add then divide, you can cause the damage at all ranges to converge on a single value. EG: +3, x0.5, ^1 will make the values converge on 6.
If your weapon originally had damage values of 6 5 4 3 2 1, then this will strengthen the max ranges while leaving the short ranges at the same power!

Use of the Preview window is highly recommended to get these things to work out.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.