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  #1  
Old June 9th, 2002, 11:21 PM
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Default Manual Treaty Grid and Mood updates

Situation - I am in a game where I learned from my partner that a race that had told me they were at war with another race is, in fact, in a partnership with that race. I would like to be able to manually update my treaty grid and mood towards the race that has been lying to me to reflect this new information.

Anyone else?

edit - and I previewed this one for errors b-4 posting!!

[ June 09, 2002, 22:22: Message edited by: Gandalph ]
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  #2  
Old June 10th, 2002, 02:53 AM
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Default Re: Manual Treaty Grid and Mood updates

The treaty grid shows everything that your race knows for sure. You can't add or remove from it: it is up-to-the-minute info.

Only AIs adjust the mood.
What you want to do is send that player a sternly worded general message, along with a petition signed by a billion of your citizens, telling him how mean and nasty he is, and that he should change his vile ways.
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Old June 10th, 2002, 09:10 PM

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Default Re: Manual Treaty Grid and Mood updates

modifying the mood would be great so the Messages i send wouldnt always be "neutral". especialy important when talking about user-modified race with personalized speech
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Old June 10th, 2002, 11:25 PM
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Default Re: Manual Treaty Grid and Mood updates

Yeah, it is annoying that you can't downgrade a treaty (or have multiple treaties in effect). It is all or nothing; keep it or cancel it. So you can't go from military alliance to trade alliance. You can only cancel it entirely (at which point the AI often gets mad at you). Grrrr.

Does anyone know, if you have MA and then demand TA as tribute, can the AI even respond to that? (Assume that you have many more points and can demand stuff successfully.) Will the AI replace the MA with TA, or just ignore the message? Or will it give you the TA without canceling the MA, effectively doing nothing?

[edit: This annoyance is not at all unique to SEIV. I have encountered it in every computerized strategy game I've ever played.)

[ June 10, 2002, 22:27: Message edited by: dmm ]
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Old June 13th, 2002, 01:07 AM
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Default Re: Manual Treaty Grid and Mood updates

It was just pointed out to me that my situation is a possible bug. In a PBW game, should the treaty grid reflect current status of any race I am in contact with? If it should, then this is a bug and I should probably report it.

[ June 13, 2002, 00:27: Message edited by: Gandalph ]
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Old June 13th, 2002, 01:48 AM

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Default Re: Manual Treaty Grid and Mood updates

Quote:
Originally posted by Gandalph:
It was just pointed out to me that my situation is a possible bug. In a PBW game, should the treaty grid reflect current status of any race I am in contact with? If it should, then this is a bug and I should probably report it.
I think it depends on the game settings at the start. Certain settings let you see all players' scores regardless of treaty status. These same settings might let you see the treaty grid, too.
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Old June 15th, 2002, 03:40 AM
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Default Re: Manual Treaty Grid and Mood updates

I believe that in a simultaneous game, the treaty grid only updates after an empire receives the confirmation that a treaty was accepted. (Just like when you accept a gift or trade, you don't actually get the goods until the next turn.)
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Old June 15th, 2002, 05:36 AM
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Default Re: Manual Treaty Grid and Mood updates

It has now been pointed out to me that it does not update for me because I don't have any alliance with either of the races in question and my partner has a non-aggression treaty with one of them. This makes sense to me, but I still think the ability to manually change these two items would be a good addition.
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Old June 17th, 2002, 09:13 PM
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Default Re: Manual Treaty Grid and Mood updates

It occurs to me that this is what the Embassy Taps intel project is good for. I never saw any point to it before, since you could see anybody that you could use it against on the Treaty Grid.
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