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Old July 31st, 2005, 03:22 PM
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Default CORE FORCE composition and conditions

Gentlemen,

After several POLLs the CORE FORCE for the whole campaign has been decided.

We are going to use as a core force, the foot element of an "under-strength" Air Cavalry Company.
All the Air assets of this AirCav Coy will be available as Aux/Fix units at the discretion of the SD (Scenario Designer)and the special conditions of the mission.
As "Air Assets" there will be included the Gunship Helos, the Scout Helos and the AirLift Huey Helos.

Here are the FIXED CORE FORCE index and the AUX/FIX FORCE Air Elements of the AirCav:

CAMPAIGN CORE FORCE (41 units)
1. 1x HQ
2. 2x AirCAv Platoon(M) (6x) 12 units
3. 4x Patrol (3x) 12 units
4. 4x Mg section (1x) 4 units
5. 2x Snipers (1x) 2 units
6. 2x Pioneer platoon (2x)(bunker-busting unit) 4 units
7. 2x Forward Obs (1x)(one for each platoon) 2 units
8. 2x Mortar spt 81mm (2x) 4 units

AUX/FIX Air Assets of AirCav Coy (22 units) these units will remain as Aux and the SD (scenario designer) may use them at his discretion.
9. 2x AirCav Spt (6 UH-1B Gunships)
10. 2x Scout Helos sec (4 OH-13 Scout)
11. 2x AirCav Lift (10 UH-1D Huey)
12. 1x Hvy Helos sec (2 CH-47 Chinook)

Also in every chapter of each ToO the player will be able to use the pre-selected Support Elements that he will receive from the [/b]"Multiple Choices Support Assets"[/b] technique.
In addition the SD (scenario designer) may include as AUx/FIX units any additional units that he thinks appropriate for the needs of his scenario.

From now on, anyone may start working on the tactical analysis/synthesis of any chapter (don't forget each Chapter include 2 missions: one primary and one secondary mission; also read the post for the ToOs in the appropriate thread).
As a side note it might be better if the designers announce in advance the Chapters that they are interested to work with and if they wait for the finalization of map prototypes before they create their mission map.
We will keep an archive/catalogue of the work in progress.

Finally, I would like to tell you some figures for the campaign:
1. The player will play approximately 56 missions (23 Chapters) in total (this include all secondaries and primaries missions that the SD will design).
2. Due to the Adjustable Difficulty process the CLONES of the Primary and Secondary missions will reach the number of approximately 165 Cloned missions.
3. Due to the "Multiple Choices Support Assets" technique the above number will be doubled (2 choices per ToO); reaching a number of 330 missions.
4. Don't worry... the additional work for the CLONED missions is very little!
5. The size of the campaign file may reach 85Mb !!!!

cheers,
Pyros
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