.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 7th, 2012, 06:52 PM

tratorix tratorix is offline
Sergeant
 
Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
tratorix is on a distinguished road
Default Aging Mechanics

A few quick questions on how to keep all the feeble old men in my capital from dying all at once.

1. Do boots of youth prevent the end of year affliction roll that all old units have? Or do they just keep them from getting any older?

2. Same as above but for Elixir of Life.

3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?
Reply With Quote
  #2  
Old February 7th, 2012, 06:59 PM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Aging Mechanics

1. Yeah, they prevent affliction accumulation due to old age.

2. ditto

3. no clue
Reply With Quote
  #3  
Old February 7th, 2012, 07:00 PM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Aging Mechanics

Quote:
Originally Posted by tratorix View Post
A few quick questions on how to keep all the feeble old men in my capital from dying all at once.
Gift of Health should be a great help, if you can muster the nature gems.
Reply With Quote
  #4  
Old February 7th, 2012, 07:51 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Aging Mechanics

3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

iirc there is anecdotal evidence. But no real numbers. Having death or nature magic is also supposed to help prevent old age afflictions. But again, not sure.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #5  
Old February 7th, 2012, 08:34 PM

tratorix tratorix is offline
Sergeant
 
Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
tratorix is on a distinguished road
Default Re: Aging Mechanics

Quote:
Originally Posted by Soyweiser View Post
3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

iirc there is anecdotal evidence. But no real numbers. Having death or nature magic is also supposed to help prevent old age afflictions. But again, not sure.
Hmm, interesting. Well, since I'll be blood hunting anyway a bit of growth is probably a good idea whether this works or not. Thanks for the info guys.
Reply With Quote
  #6  
Old February 7th, 2012, 08:47 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Aging Mechanics

A couple threads in the strategy page. One is growth and death by the numbers. May have been per cbm.
ssj
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #7  
Old February 8th, 2012, 01:53 AM

Olm Olm is offline
Sergeant
 
Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
Olm is on a distinguished road
Default Re: Aging Mechanics

Quote:
Originally Posted by Soyweiser View Post
3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

iirc there is anecdotal evidence. But no real numbers. Having death or nature magic is also supposed to help prevent old age afflictions. But again, not sure.
What Nature Magic definitely does is raise the age at which the unit becomes old.
One thistle mace is often enough to make my crones young again.
Fire magic reduces that value.
Reply With Quote
  #8  
Old February 8th, 2012, 02:48 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Aging Mechanics

Most things about aging mechanics are in the FAQ thread at the top of the forum. Nature magic increases old age limit. Death magic supposedly reduces the chances of getting an affliction (no idea how much).

Growth scale is supposed to lessen the chances and death scale increase it, so theoretically for best results in avoiding afflictions if a mage is old, he should be in growth 3 province and have as much death magic as possible.
Reply With Quote
  #9  
Old February 8th, 2012, 10:57 AM
Corinthian's Avatar

Corinthian Corinthian is offline
Sergeant
 
Join Date: Nov 2010
Posts: 388
Thanks: 17
Thanked 24 Times in 22 Posts
Corinthian is on a distinguished road
Default Re: Aging Mechanics

Nature magic increases a mages natural lifespan by 25%. Fire magic decreases a units lifespan by 5%.

Death magic will decrease the amount of afflictions a unit gets from old age. How much is unknown to me but I dont think have never seen a bakemono sorc get diseased from old age and they are super old and have D2+. LA C'tis is almost immune to old age afflictions due to their sauromancers getting D3+. I played them in SP were an AI nation cast Burden of Time and the sauromancers were almost unaffected. It was mostly indy commanders and scouts that died.

Death scales will kill old mages. I tested in SP playing MA Marignion with D3 scales and they lost about 50% of their cap mages every winter. Growth will presumably do the opposite but I have no good example of this.
Reply With Quote
  #10  
Old February 8th, 2012, 11:15 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Aging Mechanics

Nature magic increases maxage by 50% of base maxage per point, so N1 turns a regular human from having maxage 50 to maxage 75, a 50% increase. N2 would make that 100.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.