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November 23rd, 2016, 11:21 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,962
Thanked 5,699 Times in 2,813 Posts
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Move all
I'm going to start this thread off by asking if anyone regularly uses the " Move ALL " function while playing( I do.... I want to find out who else does )
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November 23rd, 2016, 11:30 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
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Thanked 1,897 Times in 1,235 Posts
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Re: Move all
Very, Very rarely to move a platoon of infantry or mech that is WAY in the rear more towards the front, on open terrain where they aren't going to shotgun all over the map, and so usually along a clear road line. (Move all can have weird results if say the southern ones are near a road, the north one decides to loop round a marsh or wood instead)
Never in any circumstance where they may get op-fired at.
So - basically for shifting deep reserves nearer the front, where I cant be bothered to move each unit on its own, and I am reasonably sure the AI wont make too much of a hash of it (e.g there is a road to follow).
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November 23rd, 2016, 12:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
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Re: Move all
if used correctly ( I suspect most don't ) it's works just fine
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November 23rd, 2016, 02:48 PM
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Second Lieutenant
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Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
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Re: Move all
No, I never used it.
Once in the past tried it, but it doesn't feel right to me.
I like the immersive feeling of "touching" each and every unit.
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November 23rd, 2016, 10:30 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
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Re: Move all
Never used it except by accident ("Hey, why are my guys going all over the place"?). Then it's back to individual unit movement ASAP.
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November 24th, 2016, 12:22 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,962
Thanked 5,699 Times in 2,813 Posts
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Re: Move all
I'll repeat what I wrote in the other forum
quote-
OK so far, about what I suspected..........HINT.....the code moves the command unit LAST ( by design I suspect so it's not the first one into an ambush ) so you need to be aware of that and pick the last unit in the formation as the unit to initiate the move and ONLY move it maybe half max distance at a time until you get a feel for how it works......it CAN, if used correctly.....do a good job of keeping a platoon together and not all strung out.......it's a tool and any tool can be used incorrectly but I don't think over the entire lifespan of the SP series was that function ever really explained and to anyone using it for the first time who may have a platoon spread all over moving just any unit in the formation produces a confusing flurry of movement ESPECIALLY now with fast processing computers that zip units around the map quickly
Don
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The Following 2 Users Say Thank You to DRG For This Useful Post:
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November 25th, 2016, 08:41 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: Move all
Never tried before but certainly saves time in current sittuation, moving to contact in mainly open terrain.
__________________
John
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November 30th, 2016, 04:27 AM
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BANNED USER
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Join Date: Mar 2016
Posts: 183
Thanks: 8
Thanked 21 Times in 16 Posts
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Re: Move all
I've never used it
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November 30th, 2016, 08:29 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
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Re: Move all
I only really use it to move "waves" of landing craft
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The Following User Says Thank You to scorpio_rocks For This Useful Post:
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December 2nd, 2016, 12:31 PM
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Corporal
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Join Date: Feb 2015
Posts: 97
Thanks: 552
Thanked 43 Times in 30 Posts
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Re: Move all
Rarely, but I have used it. If it's something you are thinking about taking away from the game, it would probably take me a year to notice ;^)
Steves308
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