Quote:
Originally Posted by Rick L
Dominions 3 is by far the richest, most complicated game I've ever played, and I love it. My only wish is that the AI was more robust. It doesn't seem capable of summoning the really top level troops, such as trolls. And at the end of the game it just seems to quit.
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There's lots of problems with the AI players... don't even get me started on the meaningless arena death matches where all the AI players send their prophets and large size gods.
Unfortunately the improving of the AI opponents has not been done since Dominion_3 was first released, well there's been 3 minor improvements. The devs have improved the way battles are done, but that's for humans and AI players. As a result most players who play against AI opponents create or adjust maps to avoid their flaws... which include the following:
A} Bump Map Setting for "Supplies" to 300.
B} DO NOT play any maps with Water Provinces unless your AI opponents are Water Nations or 90% of their recruits can safely enter the water.
C} Provide AI opponents a growth scale within the .map file because otherwise they slowly grow weaker.
D}
Pray the game doesn't have an arena death match because the reward has almost zero value and the AI players only become weaker afterwards.
OTHER RECOMMENDED RULES FOR AI GAME BALANCE:
E} Do not use item path boosters because the AI does not use them. Also do not use any of the unique items.
F} Provide the AI some supercombatants within the .map file, because it lacks the knowledge to build them. Give them more for increased game challenge.
G} Provide the AI a library at its capital so it can be competitive with research, which is done in the .map file.
H} Use the map editor to remove small size provinces because small provinces means less supplies which means starving and disease is more likely.
Quote:
Originally Posted by Gandalf Parker
If it moves to find food then I think that is the best we will get.
The other options sound like "IF"s which are unlikely
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The problem is the AI will move units from multiple provinces into one single province which then causes starving and disease in the same turn. Too many units arriving into one province will cause units to be diseased the turn they arrive.
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SUMMARY: Since Illwinter doesn't seem interested in improving the AI opponents I hope their future games allow for modding of the AI opponents where the community can improve them. AI opponents should also have multiple personalities so they are less predictable.