.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 20th, 2012, 03:55 AM

Minor Kitty Minor Kitty is offline
Corporal
 
Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
Minor Kitty is on a distinguished road
Default Proposal Plague Lands

While the Argurs of Ermor struggled to contain the growing influence of death the tendrils of doom engulfed the great city. The encroaching doom had even reached the western provinces of the empire where pestilence reigned supreme. Countless plagues struck the land ,imperial authority crumbled and chaos reigned. Until one day an opportune pretender seized the regional capital in the west, proclaiming the domain of Templum and promising salvation. Now this has been attempted before with disastrous results (introduction of the plagues) but inhabitants of is plague lands rarely live beyond 30 and thus no one remembers. Chaotic essence still pervades throughout the lands. (luck scales are doubled)

Basic premise: Disease resistant and cold weakness national troops .Great magical diversity with diseased exiles from numerous nations. With their magical diversity they could accomplish almost anything if they could only live long enough.

Templum lacks two magic paths: blood and death.

There are two paths the nation could take:

Embrace death through the path of conjuration and gain access to powerful forces of death bring the unrest, chaos, and death of the grave. Many death summons release agents of unrest and pestilence upon the world (addition summons of highly stealthy indie disease carrying banes).

Embrace nature through the path of enchantment and gain access to synergistic disease immune &cold weakness plague carriers ,early disease immune & high upkeep researchers, disease immune & high upkeep spawners.

(really a choice between accepting Pestilence or exporting it) Gameplay wise a choice between two branches of mutually exclusive armies.

So what do you guys think?
Reply With Quote
  #2  
Old October 20th, 2012, 06:40 AM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Proposal Plague Lands

There is no such thing as disease resistence or immunity apart from undead and demons that are largely unaffected by it. You can feign "disease resistance" by giving tham a little regeneration or perhaps recuperation (but that would remove disease entirely) One idea could be to overwrite MA C'tis to gain the miasma dominion, and then give the "disease resistant" troops recuperation, they would get diseased and heal and get diseased again. This would not work with old age.

You cannot make the dominion affect luck scales, but you might be able to create a site in the capital that increases luck. You could also make a summon that brings luck events or increases luck scales where it resides.

I think it's a cool theme, but if you want more substantial feedback you better do some sprites and stuff to show first.

If you want technical advice on modding you'd be better off asking in this forum: dom3mods
Reply With Quote
  #3  
Old October 20th, 2012, 09:35 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Proposal Plague Lands

Love the creative writing. Nice touch.

The nation sounds like it would be interesting to play. And with things like double-luck possibly even a decent AI opponent.
Thanks.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old October 20th, 2012, 11:20 AM

Minor Kitty Minor Kitty is offline
Corporal
 
Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
Minor Kitty is on a distinguished road
Default Re: Proposal Plague Lands

Well I was trying to see if there's interest before going on further, and yes the nation is intended to have it's units die off regularly. So explosive but very short lived units.
Reply With Quote
  #5  
Old October 20th, 2012, 12:26 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Proposal Plague Lands

Quote:
Originally Posted by Gandalf Parker View Post
Love the creative writing. Nice touch.

The nation sounds like it would be interesting to play. And with things like double-luck possibly even a decent AI opponent.
Thanks.
As I said, double luck can't be done. And even it could that would not make AI better.
Reply With Quote
  #6  
Old October 20th, 2012, 01:31 PM

Minor Kitty Minor Kitty is offline
Corporal
 
Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
Minor Kitty is on a distinguished road
Default Re: Proposal Plague Lands

Quote:
Originally Posted by Fantomen View Post
Quote:
Originally Posted by Gandalf Parker View Post
Love the creative writing. Nice touch.

The nation sounds like it would be interesting to play. And with things like double-luck possibly even a decent AI opponent.
Thanks.
As I said, double luck can't be done. And even it could that would not make AI better.
Not the max, but the occurrence can per lvl of luck certainly can, at least until it hits the ceiling .
Reply With Quote
  #7  
Old October 20th, 2012, 01:38 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Proposal Plague Lands

The AI would receive the same benefits of events so thats bound to help it out.
Reply With Quote
  #8  
Old October 20th, 2012, 03:43 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Proposal Plague Lands

Quote:
Originally Posted by Minor Kitty View Post
Not the max, but the occurrence can per lvl of luck certainly can, at least until it hits the ceiling .
You cannot make the national dominion affect luck scale in any way shape or form.

You can make a site that affects luck scale in that specific province, or a unit that affects luck scale and/or causes good events in the province it dwells. You could use this to mimic the effect of a "lucky" nation to some degree.

Quote:
Originally Posted by Gandalf Parker View Post
The AI would receive the same benefits of events so thats bound to help it out.
Saying that something specifically improves the AI just because it increases the general power level of a nation isn't a meaningful statement, and a cop out useless answer.
Reply With Quote
  #9  
Old October 20th, 2012, 03:59 PM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: Proposal Plague Lands

Quote:
Originally Posted by Minor Kitty View Post
Not the max, but the occurrence can per lvl of luck certainly can, at least until it hits the ceiling .
That is the global scales tag for lucky events. It applies to every nation; it is not nation specific. A nation mod that changes this value would be unusable in multiplayer. Even in singleplayer all the AI opponents would benefit from it as well, so the only relative advantage it provides would be because humans can better use resources than the AI.
Reply With Quote
  #10  
Old October 20th, 2012, 04:26 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Proposal Plague Lands

Along with a luck site maybe also add luck units?
Possibly a pretender with major luck boost and major dominion?
Or even make all of that nations clerics be luck boosting.
Could be an interesting turtling nation
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.