|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
July 30th, 2023, 05:35 PM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 35
Thanks: 19
Thanked 12 Times in 9 Posts
|
|
Omaha Beach - Scen #9
Hi there!
I'm playing this scenario.
I'm on turn 5, yet.
I play my turn and at he end of the turn, I quit my order phase.
So begin the German turn. At the end of the resolution, the game crash down.
I've saved this game under a new name : idem.
I've changed some preferences : animation level=0; message=0; animation=off : idem
I've tested another scenario : no problem encountered.
Is anyone have an idea?
Having regard to the length of a turn, I don't want to do the scenario again!!!
Regards
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|
August 2nd, 2023, 06:50 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: Omaha Beach - Scen #9
Try replaying the turn from a previously saved game point and see if it crashes on you again (or not).
If it does crash again, try attaching a save game from immediately prior to the crash event and then we can have a look at it and see if we can spot the problem.
Otherwise a message saying "it crashes!" is not particularly helpful in and of itself.
(One thing you may want to do is to do a disk check with Windows disk maintenance utilities and see if there are any lost clusters that need recovering, those can lead to a file error (and hence crashes) - and if it is your save game, that could be why...). If there were any lost clusters - then probably best to redo the turn from the last save again in case of that.
|
August 2nd, 2023, 08:23 AM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 35
Thanks: 19
Thanked 12 Times in 9 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Mobhack
Try replaying the turn from a previously saved game point and see if it crashes on you again (or not).
|
Thank you Mobhacl for your help.
I do that yet! No change.
Here you are the attached file of the saved game at the end of my turn, just befor to launch the Germann turn.
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|
August 2nd, 2023, 04:59 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: Omaha Beach - Scen #9
Windows defender gave me an antivirus report when I downloaded that - wacatac.b1ml or something similar. Then removed it.
You probably should run an antivirus scan and then try posting that again perhaps?
|
August 2nd, 2023, 05:46 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: Omaha Beach - Scen #9
I will continue testing this but it has not changed since it was played and reviewed from both sides in 2021 and no issues were reported
HOWEVER.
I let it play out AI vs AI and it got to the point of putting replacement on the map ( I think....) the start of turn 6 when it shut the game down and I saw a graphics symbol on the map that should not be there
HOWEVER Pt 2
I restarted the game from the Autosave and it started right up and it is now playing out in the middle of turn 6
There will be a further investigation but it appears this "issue" does not appear for everyone and it can be overcome using the Autosave
Last edited by DRG; August 2nd, 2023 at 06:01 PM..
|
August 2nd, 2023, 06:57 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: Omaha Beach - Scen #9
Here's the problem
When the green shows up so does that symbol that should not and if it does there is a possibility of the game shutting down. So far restarting using the autosave gets around that but it needs to be and will be investigated further
This will be a legacy issue relating to the conversion to Windows and the changes to the game terrain and it is an on again off again issue
|
August 3rd, 2023, 03:24 AM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 35
Thanks: 19
Thanked 12 Times in 9 Posts
|
|
Re: Omaha Beach - Scen #9
Thanks guys! You're awesome.
I'm stupid! I didn't thought to launch a game AI VS AI to test the isue. I should remember that next time.
DRG, probably you've found the isue.
Have you a solution?
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|
August 3rd, 2023, 04:48 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: Omaha Beach - Scen #9
Shameless self plug:
What you COULD do, if the scenario is bugged for now, is going into the Campaigns and Scenarios forum and download my Redux 29th Infantry Campaign.
The first scenario is about the Omaha Landings, but you can deploy your own force and the map is more accurate (made with the satellite data conversion tool that was not available back when scenario 9 was created).
Also, I still need testers because the campaign is WIP.
|
August 3rd, 2023, 08:27 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Second-Maître Laurent
DRG, probably you've found the issue.
Have you a solution?
|
Not yet. That symbol it's showing indicates that for whatever reason that scenario is trying to load a terrain tile that it should not be which tells me there is info locked in the DAT file that should not be there and it's probably connected to the conversion to Windows from DOS. All it takes is one number
That example shows three ways that map edge can be seen. There should ONLY be two. If green tiles are showing there the problem is revealed
The "good news" from my POV is in my one experience with this reloading the game from the Auto save after the game shuts down SEEMS TO solve the problem..........that and the fact that Tom never reported an issue with it when he played it from both sides for his review
If anyone else has the time play it out and let me know if it shuts down either at the end of turn 5 or the beginning of turn 6 and if it does then does restarting the auto-save let you continue playing.
From what I can see the scenario is 99.9% intact. I need to test more but if you see green on the west map edge avoid scrolling the map so that the upper left corner is displayed and if it does shut down simply restart using the autosave
EDIT
I started a new version of this AI vs AI then changed it to Human vs Human on a restart and turned off all of the Computer-controlled units I could and I am now on turn 10.. the west map edge only shows grey and the game has not shut down
Thinking now it's one sequence of events that triggers this and sometimes it happens and sometimes it does not which is why it didn't happen to Tom turning his testing review. The "trick" is finding the trigger but FOR SURE the "tell" that the issue is in play is if you see some green tiles on the west map edge
EDIT 2
It's back........ turn 12
but the red and yellow symbol is not so it did not crash
Once the green edge shows up EDIT clearing smoke ( U ) will remove the green but so far I have found the green edge itself is not the cause of the crash but it's likely whatever sequence of code that puts that symbol on the map that does
BUT
It does seem that if it happens just start the game again with the autosave and you can continue on
Last edited by DRG; August 4th, 2023 at 12:03 PM..
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
August 3rd, 2023, 11:12 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: Omaha Beach - Scen #9
I noticed that the buggy terrain appears on the map edge only after smoke has first appeared on the map. Everything is just fine till smoke/flame is added.
If you press "U" to clear smoke, then the grass hexes that overwrite grey map edge ones go away again, until you press U again or new smoke arrives - triggering the global "show smoke" flag.
Now - if you clear smoke and then hit end turn, and no new smoke arrives - you might be able to make it through the turn end. However Don's solution of saving, exiting the game and restarting again is a much better solution here. Especially if you see some garbage map hexes that aren't green grass at the LHS of the map - like that red blob!.
So the problem seems to be related to the smoke, likely an index or a pointer out of bounds (?) - and the very large map with loads of toys on it - I'll need to debug that when I find the time. If it is (hopefully) in some small part then hopefully I can put some guard code into whatever is doing this and pointing off into the map array(s) which likely are declared just after the smoke one in memory. (If the game had been programmed in say Pascal, rather than C++, then that language would have thrown an array out of bounds error "hissy fit", C++ simply assumes that the programmer fully intended to do whatever daft thing it's told to..)
|
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|