.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > SprueGames > Salvo!

Reply
 
Thread Tools Display Modes
  #1  
Old August 22nd, 2006, 09:10 PM

Antonio Antonio is offline
Private
 
Join Date: Sep 2005
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Antonio is on a distinguished road
Default Battle generator question

How can we edit the map features and placement of ships, so that we can simulate historical battles?

Kind regards,
Antonio
Reply With Quote
  #2  
Old August 22nd, 2006, 10:45 PM
Andrew Lonon's Avatar

Andrew Lonon Andrew Lonon is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: 201 Snow Bld: Durham NC
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
Andrew Lonon is on a distinguished road
Default Re: Battle generator question

Antonio:

You can select the map that you want from the ones preloaded in the Battle Generator, but not actually create new maps.

When you make a new battle in the Battle Generator – it places the ships in a ‘Safe’ configuration – which is not necessarily want you want. That is what the Tweaker if for, to allow you to move and rotate the ships for the exact placement you want. You can also move the victory flags with the tweaker.

Hope this helps!
__________________
Andrew Lonon
http://www.spruegames.com/

"There is nothing- absolutely nothing- half so much worth doing as simply messing about in boats." - Ratty
Reply With Quote
  #3  
Old August 22nd, 2006, 10:48 PM
Andrew Lonon's Avatar

Andrew Lonon Andrew Lonon is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: 201 Snow Bld: Durham NC
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
Andrew Lonon is on a distinguished road
Default Re: Battle generator question

Antonio:

After reading your other post – I noticed that you may not have the game yet. It will not be long! But till then – you will not be able to use the Tweaker – it requires the full install. – just wanted to clarify this point.
__________________
Andrew Lonon
http://www.spruegames.com/

"There is nothing- absolutely nothing- half so much worth doing as simply messing about in boats." - Ratty
Reply With Quote
  #4  
Old August 23rd, 2006, 09:21 PM

Antonio Antonio is offline
Private
 
Join Date: Sep 2005
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Antonio is on a distinguished road
Default Re: Battle generator question

Quote:
Andrew Lonon said:
Antonio:

After reading your other post – I noticed that you may not have the game yet. It will not be long! But till then – you will not be able to use the Tweaker – it requires the full install. – just wanted to clarify this point.
Yes, you're right. I was figuring out what the tweaker is for. Does it allow to change the victory conditions of the scenario?

Cheers,
Antonio
Reply With Quote
  #5  
Old August 24th, 2006, 10:20 AM

RockHPI RockHPI is offline
Private
 
Join Date: May 2005
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
RockHPI is on a distinguished road
Default Re: Battle generator question

Does anyone know of new scenarios posted anywhere? I waited for the patch/generator before I bought, figuring there'd be an explosion of historical battles posted

Still enjoying the game, just wondering if someone's making new battles.
Reply With Quote
  #6  
Old August 25th, 2006, 09:39 AM
Andrew Lonon's Avatar

Andrew Lonon Andrew Lonon is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: 201 Snow Bld: Durham NC
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
Andrew Lonon is on a distinguished road
Default Re: Battle generator question

Antonio

Placing the victory markers in the correct place allows you to have some control over the scenario requirements for victory, but generally all new scenarios will be over when one side has a clear victory.
__________________
Andrew Lonon
http://www.spruegames.com/

"There is nothing- absolutely nothing- half so much worth doing as simply messing about in boats." - Ratty
Reply With Quote
  #7  
Old August 25th, 2006, 09:42 AM
Andrew Lonon's Avatar

Andrew Lonon Andrew Lonon is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: 201 Snow Bld: Durham NC
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
Andrew Lonon is on a distinguished road
Default Re: Battle generator question

RockHPI

None submitted yet – and I put the three I made in the update. Guess I should make some more just to get things started….. I think the Salvo update is just coming into its stride….
__________________
Andrew Lonon
http://www.spruegames.com/

"There is nothing- absolutely nothing- half so much worth doing as simply messing about in boats." - Ratty
Reply With Quote
  #8  
Old August 29th, 2006, 02:14 PM

Captain_Insano Captain_Insano is offline
Private
 
Join Date: Jun 2006
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Captain_Insano is on a distinguished road
Default Re: Battle generator question

I'd like to see the Nile as an option and Copenhagan would be fun, too with floating batteries and such. I might take a stab at the Nile when I get my copy of the game. Not sure how I would account for the French line being chained together though. Also I understand that you can't customize the map only the scenarios. This could prove difficult for coastal battles such as the above where the loacation of shallow water was important.

All in all looking forward to taking on some humans after only playing the demo. I've already threatened to shoot the mainmast off of Strider's flagship
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.