But Tampa, I think that you should know a few more tips!! Come on old Teacher!
Anyway, here are some of what I can remember now:
- Advanced Storage is a "must have" racial trait.
- If your race have not any special racial trait (like Cristallurgy, Organic, Temporal, etc), the best weapon for the early game is the PPB. The bad thing, is that most of the new races use this weapon... then, the variety is gone!
- Include Ship Construction facilities into all the big planets.
- Include Mineral, Organic and Radioactive Storage facilites. IF not, at some momment the AI will stop to build anything, although could have gigantic resources!!!!
- Try to optimize the AI research in the early game, using cheap tech as filler (smaller weapons for example).
- Research Mines in the early game.
- Don't forget to research Explosive Warheads II before the mines!!! Hey, this is a tip for some humans too!!! (because the scattered armor will be no more a problem with Explosive Warheads II).
- If the AI go for DUC as main weapon in the early game, then, also need to get PDC fast.
- The Sats are not a great defensive weapon... but very useful in the early game.
- If the AI's attack ships have not cloak capabilities, then, include at least one mine-sweeper component.
- Into the attack ship designs, include some way of extra supply (Supply Sotrage or Solar Supply Generation). The comon way to see the AI doing stupid things in the early game,
is when their fleets became out of fuel.
- Design alternate Colony ships for the AI (for example check the Vikings, Orks, Aquilaeian, designs).
- The Ionic Disperser is a great weapon for the AI.
- Include Ionic Disperser and Wormhole Beams into the weak ships like Mine-Layers, Mine-Sweepers, etc. Remember that the Ionic Dispereser should be the Main weapon!
- Try to include more than one type of attack ship.
- Design more than one type of Weapon Platform. Also, the Ionic Disperser and Wormhole Beams is a great defensive combo!!
- The Troop Transports are working, and then, should be used (but not abuse of them, because they only join to fleets NEAR the same sytems where they're placed, and after get some number of troops).
- For the new Versions of the Aquilaeian and Pyrochette, I have used the Boarding Ship type, as resupply/repair ship. But the Boarding Ship type could be used for anything that you want! (Don't abuse of them, because they will joint to a fleet, only if exist a fleet NEAR the system).
- Don't forget to test the AI in games with all the technology available from the turn 0. I saw several AI's with good ships designs in games with low tech, but with pathetic designs for the end-game or hig-tech games.
- TRY TO BE CREATIVE!! An example of a very creative AI, is the AI that Atraikius did for the Orks!!!
- DON'T BE affraid to dig into the scripts of the best AI's: because doesn't exist any document and the only way to learn is doing trial and error, and looking what did the people before you... BUT try to learn and apply it without do a copycat.
- TEST, TEST, TEST, TEST, and TEST the AI. Run some turns and check the ship designs, check the Facility constructions into the planets, check if the AI is selecting the planet's role in the right way, test the number of ships, check the number of mines, check, check, check!
- And the more important: if I helped you to improve your AI, please include me into the credits!!!!!!!!!
- If you have used different weapons for different ship sizes, then, you should create 2 DN designs with different weapons. If not, at some moment, the AI will start to use OLD designes instead the DN.
[ March 20, 2003, 15:22: Message edited by: Master Belisarius ]