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  #1  
Old September 14th, 2003, 07:06 AM

[Deltapooh] [Deltapooh] is offline
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Default ATF: Getting Dismounts to dismount

New problem I've been having. I want to script a group of dismount to be loaded into vehicles at the start of the game. When an event box is triggered, the vehicles carrying the troops is assigned a path and moves to the end of the path. Then the infantry should dismount and move out.

Everything works as planned until it comes time to dismount. I have the Callback count setting set to trigger dismount once the vehicles reach the end of their path. Yet, nothing happens.

I set the dismount time to 999h expecting the script to override the time. Am I wrong?
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  #2  
Old September 14th, 2003, 05:22 PM
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Patrick Proctor Patrick Proctor is offline
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Default Re: Getting Dismounts to dismount

Rather than callback count condition, use the unit status condition. Choose 100% and the hierarchy you want to ensure is stopped. Then use the "dismount" order with as the order in the Hierarchy order, and specify the hierarchy you want to dismount. This should work.
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Old September 14th, 2003, 09:33 PM

[Deltapooh] [Deltapooh] is offline
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Default Re: Getting Dismounts to dismount

Once again, thanks. I'll give it a try.
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