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May 15th, 2008, 03:40 PM
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Private
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Join Date: May 2008
Posts: 9
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Bad armor for monster - help please
Greetings, comunity.
I'm trying to put together a basic mod. Today, I tried running the 0.01 version, but the game crashes with the message "bad armor for monster". I've checked my work, but can't seem to find the problem. Perhaps one of you could help me spot it?
Thanks.
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May 15th, 2008, 03:56 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Bad armor for monster - help please
#armor command only accepts text as input, not numbers. It's been that way from the beginning, probably due to an oversight. It's not easy to catch because numbers can be used almost everywhere else.
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May 15th, 2008, 04:00 PM
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Private
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Join Date: May 2008
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Re: Bad armor for monster - help please
Ah, thanks a bunch.
edit - Also discovered tons of other bugs, but at least it runs now. It seems sites must also be entered by name, as entering numbers crashes the game(bad site).
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May 15th, 2008, 05:25 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Bad armor for monster - help please
I've used #selectsite <nbr> without any problems. You just need to remember to use #end after you stop modding a site or you get weirdness.
For example, #selectsite 31 modifies the first one of EA Mictlan's startsites and #selectsite 4 modifies The Swamps of Pythia.
If you make new sites, that may be different when you assign them to a new nation.
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May 16th, 2008, 04:58 AM
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Private
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Join Date: May 2008
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Re: Bad armor for monster - help please
#startsite is the line that gave me trouble, when used with new(created by the mod) sites.
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May 16th, 2008, 06:42 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
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Re: Bad armor for monster - help please
Hmm... Did you create the sites after you had assigned them to the nation? If so, move the #newsite command before #startsite in the text file.
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