|
|
|
|
|
January 21st, 2001, 07:07 PM
|
Private
|
|
Join Date: Jan 2001
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Base - Space station
What hell are Bases for? I mean if I build a Space Station I cannot find any use for it. I cannot load it as a cargo I cannot tow it everywhere. Thanks for helping me
|
January 21st, 2001, 07:20 PM
|
|
Sergeant
|
|
Join Date: Dec 2000
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base - Space station
Use them for orbital planetary defenses or put a shipyard component in them to help your construction. They can serve several purposes depending on what you design them for.
__________________
The difference between genius and stupidity is that genius has its limits.
|
January 21st, 2001, 07:44 PM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Base - Space station
As coldsteel said, as a supplementary build facility (good for when you are upgrading or placing new facilities on a planet) or put shields/armor/weapons on one (or more) to make a defense platform.
just remember, these things are kinda stuck in one spot, so a fleet could sit on other side of planet and take out planet without being bothered by the base if you only have short-range weapons on it.
[This message has been edited by pathfinder (edited 21 January 2001).]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
January 21st, 2001, 08:45 PM
|
Corporal
|
|
Join Date: Oct 2000
Location: USA
Posts: 111
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base - Space station
I have mainly two uses.
First, like most, a base space yard. Build a bunch of them, and if you have the resources, you'll be able to build a good size fleet pretty quickly.
Secondly, I have storage bases. I put these over my home planet and load it up with population. That way I don't loose the high growth rate cause the planet is full.
|
January 21st, 2001, 10:12 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base - Space station
As soon as I get the cruiser hull I build a bunch of space yard ships and use them to build defense bases at warp points so my fleet is free to go on the advance. Gotta love that range and power combined with 50% less upkepp.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
|
January 21st, 2001, 11:33 PM
|
Sergeant
|
|
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base - Space station
The good points about bases: Less maintaince costs, longer weapon range, can build space yards in smallest space station early in the game.
The bad points: They can't move, Defence is less useful than offence when the AI doesn't attack often, larger sizes take a lot of minerals and time to build.
|
January 21st, 2001, 11:57 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base - Space station
quote: Originally posted by Tomgs:
The good points about bases: Less maintaince costs, longer weapon range, can build space yards in smallest space station early in the game.
The bad points: They can't move, Defence is less useful than offence when the AI doesn't attack often, larger sizes take a lot of minerals and time to build.
The 'worst' point is that so many facility abilities that we'd like to have work in components do not -- yet. I hope that is changed because then the motivation to build bases would be multiplied many times. Imagine if you could put a resupply depot in a base! You could put resupply anywhere, even in barren systems without planets. Or if you could have a space port in a base, you could save a facility space in a system with crucial resources that you need very badly.
[This message has been edited by Baron Munchausen (edited 21 January 2001).]
|
January 22nd, 2001, 04:01 AM
|
Corporal
|
|
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base - Space station
Actually a base can act as a resupply depot. End the turn and have the base join a fleet with the ships. Not instant supply but end of turn supply if you can wait around.
|
January 22nd, 2001, 06:46 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base - Space station
quote: Originally posted by Hydraa:
Actually a base can act as a resupply depot. End the turn and have the base join a fleet with the ships. Not instant supply but end of turn supply if you can wait around.
That's the point. Merging a base into a fleet works fine if you're not going anywhere. So you can have a "support squadron" for the base which will never run out of supplies. But having to stop for a turn just to resupply can be a serious handicap if you're trying to defend a distant part of your empire.
|
January 22nd, 2001, 06:47 PM
|
Corporal
|
|
Join Date: Nov 2000
Location: Ottawa,Ontario
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base - Space station
But it would be nice to have it so that if you clicked the resuply at nearest, your fleet would move to the space station
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|