.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 8th, 2003, 07:50 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Ramming ships - swarming & organics

Just a general thread on ramming ships, anyone else noticed how useful they are? they're basicly "better" drones sometimes and a handful of organic ramming ships can wipe out a fleet.

Anyone ever used the strategy that the ship first fires a missile and then rams by itself effectively?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old May 8th, 2003, 07:57 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Ramming ships - swarming & organics

Try an engine destroying weapon instead... should make catching them easier!
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #3  
Old May 8th, 2003, 08:16 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Ramming ships - swarming & organics

engine destroying weapon costs a lot and requires sensors which also cost a lot. ramming ships should be cheap, i believe.

[ May 08, 2003, 07:16: Message edited by: Taera ]
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #4  
Old May 8th, 2003, 08:26 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Ramming ships - swarming & organics

Good point.

Hey, just had a thought or two.(doesn't happen often enough so bear with me! )

Will emissive armor reduce the damage produced by a ram? If so that might be a useful addition.

Defense against a ram - will repellor beams be useful against a ramming ship? Can the AI use it properly in simul-games?
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #5  
Old May 8th, 2003, 09:05 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Ramming ships - swarming & organics

taz - ramming ships' damage is calculated in hundreds. an organic ram LC (my latest experience) can deal over 600 damage. 20 or so resisted will not help you.

repulsors - yes, thats a good point, but rammers should be swarming - so ships would be overrun, i guess. dunno though, its a valid point.

FEAR THE ORGANIC RAMMING BATTLESHIP lol i once tried it out in SP...its a killer one.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #6  
Old May 8th, 2003, 10:11 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ramming ships - swarming & organics

Throw a shield generator on those OA ramming ships, so you can avoid being easily boarded or being disabled by one shot from an ID.

[ May 08, 2003, 09:12: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old May 8th, 2003, 02:00 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Ramming ships - swarming & organics

Quote:
Originally posted by Imperator Fyron:
Throw a shield generator on those OA ramming ships, so you can avoid being easily boarded or being disabled by one shot from an ID.
Won't the shields be gone the first time the ship rams?

Are you treating the ship as having done it's job, 600 point of damage is a hell of a job, after the first ram, and so unconcerned with what happens to it afterwards?

A ramming ship needs speed, does it not? Will not the high-end engines and solar sail make the ship expensive enough that you can no longer afford enough of them to 'swarm'? Is that cost insignificant compared with the cost of the ships they are destroying?
Reply With Quote
  #8  
Old May 8th, 2003, 02:42 PM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: Ramming ships - swarming & organics

Drones are best ramming devices. They are expensive to build but they require no upkeep. Well, only as much as drone carrier requires.
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
  #9  
Old May 8th, 2003, 05:56 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ramming ships - swarming & organics

Shields only help the defender.
The ramming ship will not use its shields during the attack.

The main point is to let the ship reach its target without being easily disabled. If the ship manages to survive the first attack, the shields will continue to protect the ship as it heads for the next target.
Reply With Quote
  #10  
Old May 8th, 2003, 08:02 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ramming ships - swarming & organics

Quote:
Originally posted by Karibu:
Drones are best ramming devices. They are expensive to build but they require no upkeep. Well, only as much as drone carrier requires.
Except that they are one use only. Organic armored battleships can easily ram dozens of ships by themselves, and cost a huge amount less than an equal power of drones would cost (including maintenance of the ramming ship).

Another great part about the OA rammers is that if they enemy's strategies are set improperly, they can easily absorb a huge number of weapons being fired at them, thus protecting your more expsensive war ships.

[ May 08, 2003, 19:04: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.