|
|
|
|
|
May 2nd, 2005, 02:46 PM
|
Captain
|
|
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Invisible Swarm III: over
Lets see... I am thinking Kingdom of Karan as the map, something like: difficult research, indies strength 5, normal richness, HoF 15, magic sites 45.
I'm thinking of being crazy and using all the mods I can get my hands on: all 3 Zen's balance mods + SC's recruitable balance mod.
The changes for Zen's scales mod:
Scale Stock Mod
Productivity/Sloth Gold 2% Gold 4%
Resources 10% Resources 15%
Growth/Death Gold 2% Gold 4%
Population .02% Population .03%
Luck/Misfortune Event 10% Event 13%
RareEvent 15% RareEvent 20%
Um...yeah. There ya go. Ok, so no house rules except the Dracolich is illegal! Jeffr and I are still sore from the beatings we took from it last game, so we'd like at least 1 game to recover.
|
May 2nd, 2005, 02:50 PM
|
Captain
|
|
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Invisible Swarm III: open
Oh yeah, I'm pondering being another faction besides Ulm, but who am I kidding, I have to try out these mods with my very mostest favorite faction.
*donning tin can once more for yet another campaign*
Me - Ulm
Aku - Abysia
jeffr - Pangea
Resok - C'tis
Jurri - R'lyeh
Boron - Mictlan
Pasha - Arcosephale
Ironhawk - Man
quantum_mechani - Machaka
Bluebird - Tien Chi
|
May 2nd, 2005, 03:19 PM
|
Second Lieutenant
|
|
Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Invisible Swarm III: open
I'll sign on as Pythium. (like you, I feel I should try out more races, but I also want to try a highly modded game with the race I know best)
I am going to be away for 2 weeks in mid-June. I will try to line up a sub before the game starts. If I can't find one ahead of time, I'll back out prior to the start.
|
May 2nd, 2005, 03:50 PM
|
Captain
|
|
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Invisible Swarm III: open
I will claim Abysia.
Chris just choose Ulm we know you love them. (CUnkown is Ulm and you cant refuse)
|
May 2nd, 2005, 04:21 PM
|
Sergeant
|
|
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Invisible Swarm III: open
I'll have another go with Pangaea. I've thought of a few twists, so we'll see how they work.
|
May 2nd, 2005, 04:23 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Invisible Swarm III: open
I want in, too! I don't know which nation yet...
I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies... You see where I'm getting at, right? That said, the mods don't address life-drain and clamming (right?), so it may be inconsequential
Now that I'm thinking about the settings, well, if you don't mind me yammering on a bit more perhaps we could use some wrap-around map instead? I've fallen in love with them as of late, since they secure more even starting positions for everyone, besides making the game more action-oriented!
|
May 2nd, 2005, 05:00 PM
|
Captain
|
|
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Invisible Swarm III: open
Hoarding items are untouched in the mods so things should work out fine.
I personally like the Karan map because it looks nice and the wrap around maps I have played are dull looking.
|
May 2nd, 2005, 05:21 PM
|
Captain
|
|
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Invisible Swarm III: open
Yes, Jurri! I am hoping to see some huge armies going at it!! Perferably mine stomping everyone elses, bwhahahah!!!!!
Hehe, that being said, if we get a 2nd vote for either no Zen spell mod or no Saber Cherry mod, we will get rid of one or the other.
The Zen pretender mod and Zen scales mod are being used no matter what! The current version of all mods will be used. (which is that?) Also, the current patch (2.16) will be used.
|
May 2nd, 2005, 05:41 PM
|
Private
|
|
Join Date: Mar 2005
Posts: 35
Thanks: 2
Thanked 1 Time in 1 Post
|
|
Re: Invisible Swarm III: open
Heya, haven't posted much but I've lurked ALOT. I've been using this exact set of mods myself with single-player. This would be my first multiplayer game but I think I'd like to give it a shot since I don't see many HEAVILY modded games like this. I believe that SC's mod is on version 7.50 atm, and Zen's mods are versions: 1.8 (spell) 2.01 (Pretender), and 1.2 (scales). All 4 of these mods can be found at www.dominions-2.org.
I'd like to try out C'tis. How often are the turns going to be processed?
Also... my vote is definately to use all 4 of the mods... they're nothing but improvements to an already great game imho.
Resok
|
May 2nd, 2005, 06:13 PM
|
|
Second Lieutenant
|
|
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Invisible Swarm III: open
Where is this game located?
is it in any server?
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|