|
|
|
|
|
December 4th, 2003, 05:44 AM
|
|
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
What you would like in a Mod
well since we have all played SE4, and most, some or all of the mods, I just thought it would be nice for everyone to put in their 2 cents of what they would like to see in a New Mod.
This includes, New Races, Racial traits, facilities, weapons, etc.
So list your desires, maybe, just maybe, one of the modders may take all our ideas and put them into a new mod
just some ideas Mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
December 4th, 2003, 05:59 AM
|
First Lieutenant
|
|
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What you would like in a Mod
I'd like to see a Naval Mod.
Imagine a Mod that manages to turn a SPACE GAME into a NAVAL GAME!
Planets become Islands...
Warp points become Whirlpools...
Asteroids are reefs...
nebulas - fogbanks...
Etc...
So all you talented Modders out there; what's the verdict - is this possible or not?
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
|
December 4th, 2003, 08:16 AM
|
|
Corporal
|
|
Join Date: Jul 2003
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What you would like in a Mod
I'd like a mod with oodles of different weapon mounts. Like point defense mounts with better accuracy and less range, point defense arrays that take lots of space but do lots of accurate damage at close range (can mount change the type targeting ability of weapons too?) Progressively heavier mounts that have reduced accuracy and increased range and damage, mounts that increase range and size (and cost) but not damage, combinations of mounts.
Basically, something like Master of Orion 2 had. I miss my heavy continuous fire automatic shield piercing extended firing arc phasors. There is no reason in stock Space Empires IV to pick any mount other then the largest available.
__________________
I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
|
December 4th, 2003, 08:26 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: What you would like in a Mod
Quote:
(can mount change the type targeting ability of weapons too?)
|
nope.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
December 4th, 2003, 08:31 AM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What you would like in a Mod
a mod which keeps the basic flavor of vinila with a hint of strawbe...
wait a min, getting side tracked.
umnn yea
a mod wich basicly
balances stuff
makes fighters a little more usefull endgame
(and some diferend fighter hulls to, ie interceptors for taking out other fighters, drones and missiles, cant carry anti ship weps.
and bombers, slower, can carry more and used mainly for small missiles etc.)
adds a few things like small anti ship paricite, anti unit missiles, small org armor, etc.
and basicly fixes little things in the vinila which are eather unbalanced, annoying, or useless. (like the giant waste of planetry space)
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|
December 4th, 2003, 08:49 AM
|
Corporal
|
|
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What you would like in a Mod
From the modes that i played, none have these:
(A) More selections of componets for mines ?.
(B) Planet Facility Jammer > When placed built on a planet ,any of players ship/fleets at this planet will not be detected by other AI enemy potencial ships.
(C) Combat senser+ECM in, All in one comp.
(D) Combat senser+Multiple tracking ,All in one comp.
WH HAHAHA.Wild e coyote> SUUUPER GENIUS.
|
December 4th, 2003, 09:00 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: What you would like in a Mod
Quote:
Originally posted by Nocturnal:
I'd like a mod with oodles of different weapon mounts. Like point defense mounts with better accuracy and less range, point defense arrays that take lots of space but do lots of accurate damage at close range (can mount change the type targeting ability of weapons too?) Progressively heavier mounts that have reduced accuracy and increased range and damage, mounts that increase range and size (and cost) but not damage, combinations of mounts.
Basically, something like Master of Orion 2 had. I miss my heavy continuous fire automatic shield piercing extended firing arc phasors. There is no reason in stock Space Empires IV to pick any mount other then the largest available.
|
Check out Deathstalkers Mount Mod and AJC Mount Mod.
Quote:
(A) More selections of componets for mines ?.
|
All that can be on mines is various types of warheads and cloaking devices. Check out Adamant and P&N for mods with lots of different kinds of damging warheads. Adamant has cloaking separated from the mine hulls for the mines, allowing even more development.
Quote:
(C) Combat senser+ECM in, All in one comp.
(D) Combat senser+Multiple tracking ,All in one comp.
|
Would these just be a 10 kT comp that gives the same levels as the normal components? Or a 20 kT? Or maybe reduced effectiveness? Please specify.
[ December 04, 2003, 07:03: Message edited by: Imperator Fyron ]
|
December 4th, 2003, 09:04 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What you would like in a Mod
- Realism, to the point of absurd if you must. including solar systems, descriptions, etc
- Meaningful descriptions (esp. usage of the hull description feature)
- A gravity racial tech i would enjoy
- Some thought given to better weapon balance
- Optional - custom racestyles with history and a campaign scenario
- SP-compatible
- Expanded and reviewed stock racial techs
- Rework of the mount model
- Expanded cultures
- AI to use the new features of the mod
- Good developer support
- New, original graphics
- Size vs Power balance reviewed (more usefulness to smaller ships, and some to fighters)
My 2 cents. looks much more than 2 cents tho One day, i'll get around to try and assemble at least some of these into a mod of my own. maybe.
[ December 04, 2003, 07:09: Message edited by: Taera ]
__________________
Let the game begin!
Green bug from outa space!
|
December 4th, 2003, 09:31 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: What you would like in a Mod
Many mods have most of your list Taera. The gravity tech is the major lacking one, as you have already said you don't like that in P&N.
|
December 4th, 2003, 09:58 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What you would like in a Mod
i never said mods dont have that, and yes i dont like the P&N gravity tech tree, but then again my inspirations are different.
__________________
Let the game begin!
Green bug from outa space!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|