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Old April 30th, 2002, 03:05 PM
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Default New Mod: The Art of War Mod

As a spinoff to our discussion about SEIV strategy, I am going take a crack at modding some of these ideas.

The goal of this mod will be to offer players a few more choices in ship design and tactics. I am not one who thinks the game has only one right answer, but I will admit that as the game goes on the choices that have any legitimate chance at success get narrower. I want to hopefully tweak some of the weapons that become obsolete so that they can retain there usefullness longer into the game. I'd also like to try and offer the player some "Guns or Butter" choices so that the game is not strictly a matter of a race to the best ships.

The first decision I made was that I would be conceding the AI. Primarily this is becasue I have never been very good at tweaking them, and they are always the lion's share of the work in any mod I have ever contributed too. They have to be adjusted every time a new patch comes out, and in many cases they prevent some good ideas from even being attempted, because they just aren't capable of using some techs properly. Because of this this will be a strictly multiplayer mod. In fact I will be building the No AI Mod into this mod so one of the goals will be to get the AI to do nothing in the event you miss a turn in a multiplayer game.

More details to follow. If you have any suggestions by all means feel free. I wont promise I will use them, but I will listen.

Geoschmo
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