A new EA nation, mainly inspired by Stonehenge and megalithic monuments.
Cantabira is a late-Palaeolithic/early-Bronze Age nation, with powerful mages and priests, but military quite underequipped. The nation have good summons and good sacred.
Cantabira:
Early Era
Strengths:
- Good mages
- Good national spells
- Good variety of national summons, including many animals
- Strong and varied sacred
- Heavy (but expensive !) wooly rhinoceros trampling cavalry
Weaknesses:
- Many cheap but weak troops.
- Bad equipment, some troops even have protection 0!
- Lack of archers and cavalry, except for rhino mounted cavalry (powerful but costly)
- Many good commanders are Cap only, limiting access to some magic paths and making some recruitment choices a bit more difficult.
- Sacred are good, but several are Cap only.
Cantabira currently uses unit slots 2400 - 2450,nation slot 86, magic site slots 840-842, weapon slots 920-922, armor slot 260.
Starting Units:
20 Cantabiran Slingers; 20 Cantabiran Spearmen; Clan Chief; Cantabiran Scout.
Starting Sites:
- Great Circle of Stones. Astral 2, Earth 3. Allows recruitment of Sacred King, Elder of Stones.
- Burial Mounds of Kings. Death 1. Allows recruitment of Mound Priest.
- Stone Circle of the Sun. Allows recruitment of Bride of the Sun.
PD:
- 1-20 : 1xCantabiran Clansman (w/ axe and shield), 1xCantabiran Javelineer. Commander: Clan Chief.
- 21-125 : 1xCantabiran Spearman, 1/2xCantabiran Warrior (w/ sword, scalemail and shield). Commander: Priest of Stones
Units:
- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 12, Prot 0, Mor 9, MR 10, Mv 12(2), Prec 8. Weapons: Spear. Armor: Buckler.
Cost: Gold 9, Res 3.
- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 9, MR 10, Mv 11(2), Prec 8. Weapons: Broadsword. Armor: Shield.
Cost: Gold 9, Res 6.
- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 12, Prot 0, Mor 9, MR 10, Mv 11(2), Prec 8. Weapons: Axe. Armor: Shield.
Cost: Gold 9, Res 4.
- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 13, Prot 0, Mor 9, MR 10, Mv 12(2), Prec 8. Weapons: Falcata (dmg 5, att 1, def 1, length 2). Armor: Buckler.
Cost: Gold 9, Res 5.
- Cantabiran Slinger : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 10, MR 11, Mv 11(2), Prec 11. Weapons: Shortsword, Sling. Armor: Shield.
Cost: Gold 10, Res 5.
- Cantabiran Javelineer : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 10, MR 11, Mv 11(2), Prec 11. Weapons: Shortsword, Javelin (ammo :4, unlike normal javelin). Armor: Shield.
Cost: Gold 10, Res 7.
- Cantabiran Spearman : Hp 10, Size 2, Str 10, Att 11, Def 13, Prot 0, Mor 10, MR 10, Mv 11(2), Prec 10. Weapons: Spear, javelin. Armor: Leather cuirass, Shield.
Cost: Gold 10, Res 6.
- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 15, Prot 4, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Broadsword. Armor: Leather cuirass, Shield.
Cost: Gold 15, Res 7.
- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 13, Prot 4, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Axe. Armor: Leather cuirass, Shield.
Cost: Gold 15, Res 5.
- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 14, Prot 10, Mor 12, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 14.
- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 12, Prot 10, Mor 12, MR 10, Mv 10(2), Prec 10. Weapons: Axe. Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 12.
- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 12, Prot 10, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Spear. Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 11.
- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 13, Prot 10, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Falcata (dmg 5, att 1, def 1, length 2). Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 13.
- War Beast : Hp 55, Size 5, Str 12, Att 12, Def 14, Prot 12, Mor 13, MR 10, Mv 18(3), Prec 10. Weapons: Light Lance, Gore (Dmg 20, no strength added, att -1, def 0, len 1). Armor: Scale Mail cuirass, Bronze cap, Shield.
Trample, Berserk +1, Cold res. 50, Mounted.
Cost: Gold 100, Res 26.
- Sunclad (CAP. ONLY) : Hp 14, Size 2, Str 11, Att 12, Def 14, Prot 12, Mor 14, MR 12, Mv 9(2), Prec 10. Weapons: Golden Sword. Armor: Scale Mail Hauberk, Bronze cap, Golden Shield
Awe 0, fire res. 50, fireshield 4; Sacred.
Cost: Gold 35, Res 22.
- Painted Warrior : Hp 12, Size 2, Str 11, Att 12, Def 15, Prot 5, Mor 15, MR 10, Mv 11(2), Prec 10. Weapons: Broadsword. Armor: Warpaints, Shield
Berserk +1; Sacred.
Cost: Gold 25, Res 10.
- Stone Brother (CAP. ONLY) : Hp 13, Size 2, Str 12, Att 12, Def 13, Prot 9, Mor 14, MR 13, Mv 10(2), Prec 10. Weapons: Stone Spear, javelin. Armor: Furs, Shield
Reinvigoration 2, self-healing, mountain surv.; Sacred.
Cost: Gold 25, Res 5.
- Scarred One : Hp 14, Size 2, Str 11, Att 12, Def 13, Prot 10, Mor 15, MR 12, Mv 10(2), Prec 10. Weapons: Golden Spear. Armor: Scale Mail Hauberk, Bronze cap, Shield
Fear 0, regeneration 5%, 33% for an affliction; Sacred. When killed, change shape for Guardian of the Mounds and disappear after battle.
Cost: Gold 35, Res 16.
- Blood Maiden : Hp 11, Size 2, Str 10, Att 13, Def 12, Prot 5, Mor 14, MR 11, Mv 12(2), Prec 9. Weapons: Falcata, Falcata. Armor: Warpaints
Ambidextrous 3, Blood vengeance +1, self-healing; Sacred.
Cost: Gold 30, Res 11.
Commanders:
- Cantabiran Scout : Hp 10, Size 2, Str 10, Att 11, Def 13, Prot 0, Mor 10, MR 10, Mv 12(2), Prec 11. Weapons: Spear, Javelin.
No leader; Stealthy 0
Cost: Gold 20, Res 3.
- Clan Chief : Hp 12, Size 2, Str 12, Att 12, Def 15, Prot 10, Mor 13, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield
Leadership : 40
Cost: Gold 40, Res 14.
- War Chief : Hp 13, Size 2, Str 12, Att 12, Def 16, Prot 10, Mor 14, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield.
Leadership : 80
Cost: Gold 40, Res 14.
- Beast Tamer : Hp 12, Size 2, Str 12, Att 12, Def 12, Prot 0, Mor 13, MR 10, Mv 12(2), Prec 10. Weapons: Whip, Dagger.
Leadership : 10; Animal awe 1, ambidextrous (2), forest surv.; 20 % for 1 Nature, research -2; may summon 1 saber-toothed tiger/month.
Cost: Gold 70, Res 2.
- Sacred King : Hp 15, Size 2, Str 12, Att 13, Def 16, Prot 12, Mor 15, MR 11, Mv 9(2), Prec 10. Weapons: Golden Sword. Armor: Scale Mail Hauberk, Bronze cap, Shield
Leadership : 80; Standard 10; Sacred.
Holy 1
Cost: Gold 140, Res 22.
- Priest of Stones : Hp 9, Size 2, Str 10, Att 9, Def 8, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Fist.
Leadership : 10; Sacred.
Earth 1, Holy 1, 50 % chance for Earth or Astral.
Cost: Gold 80, Res 1.
- Sacrificer : Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Dagger.
Leadership : 10; Sacred.
Earth 1, Blood 1, Holy 1; dousing bonus +1.
Cost: Gold 120, Res 1.
- Smith : Hp 12, Size 2, Str 11, Att 12, Def 9, Prot 1, Mor 12, MR 11, Mv 12(2), Prec 10. Weapons: Maul.
Leadership : 10; Fire res. 25, forge bonus 15.
Earth 1, Fire 1, 50 % chance for Fire or Earth.
Cost: Gold 80, Res 1.
- Seer : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 1, Mor 12, MR 13, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 10; Fortune teller 5
Earth 1, Astral 2, 50 % chance for Earth or Astral.
Cost: Gold 160, Res 1.
- Wise Woman : Hp 10, Size 2, Str 9, Att 8, Def 7, Prot 1, Mor 11, MR 12, Mv 12(2), Prec 10. Weapons: Fist.
Leadership : 10; Healer 15, research -2
Earth 1, Nature 1, 100 % chance for Earth, Astral or Nature.
Cost: Gold 140, Res 1.
- High Priest of Stones : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 2, Mor 14, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 40; Sacred.
Earth 2, Holy 2, 100 % chance for Fire, Astral, Nature or Blood; 100 % chance for Fire, Astral, Nature or Blood; 10 % chance for Fire, Astral, Nature or Blood.
Cost: Gold 180, Res 1.
- Mound Priest (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 10 /undead 30 (poorundeadleader + death magic 1= 10+20 undead leadership); Sacred.
Earth 1,Death 1, Holy 2, 50 % chance for Earth, Astral, or Death.
Cost: Gold 140, Res 1.
- Stone Elder (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 8, Def 11, Prot 2, Mor 15, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 40; Old; Sacred.
Earth 2, Astral 1, Nature 1, Blood 1, Holy 3, 100 % chance for Fire, Earth, Astral, Nature or Blood; 10 % chance for Fire, Earth, Astral, Nature or Blood.
Cost: Gold 300, Res 1.
- Bride of the Sun (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 9, Def 7, Prot 0, Mor 15, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 15; Awe 1, fire res. 50, Sacred.
Fired 1, Holy 2, 50 % chance for Fire, Earth or Astral.
Cost: Gold 120, Res 1.
Summons:
- Saber-Toothed Tiger : Hp 20, Size 3, Str 16, Att 16, Def 10, Prot 4, Mor 13, MR 5, Mv 20(3), Prec 5. Weapons: Bite (AP), claw.
Animal, forest surv., mountain surv.
- Terror Bird : Hp 18, Size 3, Str 14, Att 14, Def 7, Prot 4, Mor 13, MR 5, Mv 27(3), Prec 5. Weapons: Beak, Claw.
Waste surv., animal.
- Mammoth : Hp 72, Size 6, Str 21, Att 10, Def 5, Prot 13, Mor 10, MR 5, Mv 16(3), Prec 11. Weapons: Gore.
Cold res. 100, trample, animal.
- Wooly Rhinoceros : Hp 55, Size 5, Str 12, Att 10, Def 8, Prot 7, Mor 12, MR 5, Mv 18(3), Prec 5. Weapons: Gore (Dmg 2, att -1, def -1, len 0).
Animal, Trample, Berserk +2, Cold res. 75.
- Guardian of the Mounds : Hp 22, Size 2, Str 15, Att 12, Def 13, Prot 15, Mor 18, MR 12, Mv 8(3), Prec 10. Weapons: Golden Spear. Armor: Scale Mail Hauberk, Bronze cap, Shield.
Fear 0, cold res. 100, poison res. 100, need not eat; Sacred.
- Ancient King : Hp 26, Size 2, Str 17, Att 13, Def 14, Prot 15, Mor 18, MR 12, Mv 8(3), Prec 10. Weapons: Flint Sword. Armor: Scale Mail Hauberk, Bronze cap, Golden Shield.
Fear 0, cold res. 100, poison res. 100, need not eat; Sacred.
Leadership : 40 /undead 110; Death 1.
- Mound Wraith : Hp 33, Size 2, Str 15, Att 14, Def 17, Prot 10, Mor 30, MR 16, Mv 10(3), Prec 10. Weapons: Lifedrain.
Fear 3, cold res. 100, poison res. 100, need not eat, blood vengeance +1, poor amphibian, immortal, ethereal, chill 3; Sacred.
Leadership : 40 /undead 140; Death 2, 100 % chance for Earth, Death or Blood. 50 % chance for Earth, Death or Blood.