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November 19th, 2000, 04:24 PM
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Please voice your support the following Victory condition for SE4:
Unfortunately, Victory conditions are not configurable (they neeed to be).
This would make population key to the game:
First player with {number } M Population of at least { Rioting / Angry / Unhappy / Indifferent / Happy / Jubilant} Mood of {my original/any} Race.
Simply, You win by number of population at a minimum mood.
(I would think Any and Rioting is the same in regard to mood)
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November 19th, 2000, 04:31 PM
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Sergeant
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Re: Please voice your support the following Victory condition for SE4:
Since most populations seem to start off Jubilant, you need to put in a time limit; before N years the condition doesn't kick in.
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November 19th, 2000, 06:08 PM
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Re: Please voice your support the following Victory condition for SE4:
I would think you would set the population to a goal that it would take time to win, and grow your population.
Large population numbers would increase the need for Ringworlds and Sphereworlds, which right now are sort of just bells and whistles to the game.
If I had the condition, player must have 1,000,000 M, Happy + population, this could only be done with RW's and SW's.
Keeping your own Happy may not bee too difficult, but keeping a captured populace may be....tweaking the modd variables may make such a game even more challenging..
[This message has been edited by RabidFan (edited 19 November 2000).]
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November 20th, 2000, 04:24 AM
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Major General
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Re: Please voice your support the following Victory condition for SE4:
Sounds like a good addition to me. The more objectives you can shoot for, the more ways there are to play!
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November 20th, 2000, 12:18 PM
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Re: Please voice your support the following Victory condition for SE4:
You have my vote.
Re: "I would think you would set the population to a goal that it would take time to win"
This situation (populations begin jubilant) can neatly be avoided by also setting a time condition to the victory requirements alongside that of population count/mood/race.
I'm assuming that "my original/any" race modifier to mood means of populations the player in question controls, and not of all empires in the game?
Why no similar modifier to population size?
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January 23rd, 2001, 11:11 PM
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Re: Please voice your support the following Victory condition for SE4:
One that I started using was the whole quadrant at peace for two years, after 10 years have passed. This allows "peaceful" domination of the qhole quadrant.
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Harkonis HellRazor
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January 23rd, 2001, 11:23 PM
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Re: Please voice your support the following Victory condition for SE4:
What a bunch of wimps!!!!!
The winner should be the only empire left alive!!!!!!
Don't get mad,my race is bloodthirsty.
I'm suppose to act this way.
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January 24th, 2001, 12:43 AM
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Re: Please voice your support the following Victory condition for SE4:
I like the population victory idea. How about allowing vanquished empires to still win this way??!! If the Eee empire is officially in control, but the vast bulk of the population in the galaxy is happy Terrans, then haven't the Terrans really won? A sneaky player could try to win this way by colonizing in other empires' territory on breathable planets and then gifting them away when necessary to keep the peace. If he did this with all the other empires, and then they used his former colonies to populate even more colonies, eventually his race could become the dominant one in the galaxy -- even without any empire! A jujitsu victory!
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January 24th, 2001, 12:46 AM
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Re: Please voice your support the following Victory condition for SE4:
quote: Originally posted by Emperor Zodd:
What a bunch of wimps!!!!!
The winner should be the only empire left alive!!!!!!
Don't get mad,my race is bloodthirsty.
I'm suppose to act this way.
I never said I was peaceful.. hehe. Intelligence options are plentiful.
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Harkonis HellRazor
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Harkonis HellRazor
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January 24th, 2001, 12:58 AM
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Re: Please voice your support the following Victory condition for SE4:
quote: Originally posted by RabidFan:
Unfortunately, Victory conditions are not configurable (they neeed to be).
You have a selection of victory conditions so in effect they are configurable.
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Seawolf on the prowl
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