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Do you own this game? Write a review and let others know how you like it.
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January 25th, 2011, 10:01 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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pretty quiet in the forum lately
Any news yet of new patches? I've mailed Malfador some suggestions in reply to a mail I've gotten as an answer for another mail where I told them that the regional settings fix in 1.06 works. I've tried to include some stuff that's been suggested here in the forums to improve the AI. Maybe all of you who have ideas on how to improve the AI and the gameplay mechanics should simply mail Malfador so that they get more feedback. I really hope we see the game improving in the next patches. It gets old quickly after a few games because it's simply not challenging against the AI and too unbalanced.
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February 10th, 2011, 11:22 PM
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Corporal
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Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: pretty quiet in the forum lately
Yeah, I played it as far as I think I can at this point. The AI is just horrible and the unit balance in stock is not so good. I can mod the latter, but the AI is unrecoverable without a patch.
I posted my suggestions for the game and how to help the AI and until/unless something happens to make it substantially better, I'm pretty much done with the game.
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February 11th, 2011, 06:29 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: pretty quiet in the forum lately
Yeah, I hope they make more patches, because the game really was too expensive for its current performance. I impulse buyed it without testing the demo which was wrong, I guess. And it's not possible to get a refund at Shrapnel for downloaded games (have tried it with BCT Commander, which may be a good simulation, but has some errors with non-US language settings etc. and is simply more of a tool than a game - I won't buy any more ProSim titles, I think). Shrapnel explained their high price policies in blog posts, but I think in this case it was really simply too expensive for the package you get.
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February 11th, 2011, 01:08 PM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: pretty quiet in the forum lately
But maybe they manage to fix the worst problems with the next patches. I think they really released the game too early. They should have done this with some kind of public beta phase or so (but I don't know if that'd be possible at Shrapnel, no other Shrapnel Game did that). The current version feels like an unfinished beta gameplay-wise. There are few technical errors, but the gameplay just doesn't feel finished yet.
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February 11th, 2011, 05:39 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: pretty quiet in the forum lately
Quote:
Originally Posted by spillblood
But maybe they manage to fix the worst problems with the next patches. I think they really released the game too early. They should have done this with some kind of public beta phase or so (but I don't know if that'd be possible at Shrapnel, no other Shrapnel Game did that). The current version feels like an unfinished beta gameplay-wise. There are few technical errors, but the gameplay just doesn't feel finished yet.
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I'd like to know what the testing indiviual(S) were doing while they were supposed to be testing.
None of the "testers" has even bothered to post here and
tell us if the TCP/ip multiplayer was actually working ever.
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February 16th, 2011, 05:55 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: pretty quiet in the forum lately
Man, they should at least tell us about possible progress on the game. The current situation is simply unbearable. Please Malfador or Shrapnel, tell us if this game has been dropped, if a new patch is developed or anything else! You see, you're losing support of the community rapidly with this behavior. Communicate with us! Just look at the forum posts. No new ones for for almost a month or so! Do you need any more confirmation that all the guys who bought this game simply don't play it anymore? No one wants to talk about this game anymore. This is simply a bad sign. Please, do something. I don't want Malfador themselves to spend time they might need for fixing the game in the forums, but please let someone give us some updates! This game simply can't be fixed by the community alone 'cause the broken contents aren't moddable!
You see, I simply don't want this game to be a total disaster. Malfador have developed some well known 4X-classics, I'm sure they can fix this game given enough time. But it's simply bad when no one cares about it anymore when they've done the updates.
Last edited by spillblood; February 16th, 2011 at 06:16 AM..
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February 19th, 2011, 01:22 PM
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Private
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Join Date: Aug 2010
Location: Denver, CO
Posts: 30
Thanks: 0
Thanked 1 Time in 1 Post
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Re: pretty quiet in the forum lately
Quote:
Originally Posted by Skirmisher
I'd like to know what the testing indiviual(S) were doing while they were supposed to be testing.
None of the "testers" has even bothered to post here and
tell us if the TCP/ip multiplayer was actually working ever.
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No, TCP/IP Multiplayer was never tested. Or at least, it was never reported in the Beta Forum, to my knowledge. There was an attempt early on to set one up, but the MP Maps were not ready yet. After that, I don't remember anyone mentioning a TCP/IP MP game. Personally, I only tested single player against the AI.
The AI has come a long way from v.01, where you never lost money and could build 10000 tanks a turn after 5-10 turns, because there was no per-territory-city-limit. (see the attachment)
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February 24th, 2011, 04:14 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: pretty quiet in the forum lately
Just getting the AI to use nuclear weapons against humans would improve things quite abit.
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February 25th, 2011, 06:06 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: pretty quiet in the forum lately
Quote:
Originally Posted by Skirmisher
Just getting the AI to use nuclear weapons against humans would improve things quite abit.
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Yes, but it should also expand more agressively to be able to buy nukes in the first place. And it should respond more aggresively to nuke attacks. This inability of the AI to use nukes is pretty annoying, you're right. You can simply take their nukes and use them against them. But it'd also improve the balance if nukes were made more expensive, and nuclear subs and mobile launchers shouldn't have unlimited ammo like they have now. They should be able to load nukes, or maybe have a nuke building option like a factory, so that you have to buy each nuke they fire (but they should be a bit cheaper than the "ICBM"s (hehe, which they actually aren't now, as you sure have noticed).
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February 25th, 2011, 02:10 PM
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Corporal
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Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: pretty quiet in the forum lately
I made a list of easy rules changes that would make the AI more competitive too. I mean at the moment, the player can do so many more thing that the AI does not do. Why not changes the rules a little bit to help the AI?
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