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April 23rd, 2001, 06:17 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Sat. Formations??
Is there any way to mod the starting points of satellites?? Or setting a formation for them? I'm tired of my point defence sat. starting BEHIND the planet in tac. combat where it does no good as it can't reach the damn missiles.
Anyone??
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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April 23rd, 2001, 06:28 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Sat. Formations??
I don't think you can. You used to be able to deploy them 1, 5, 10, etc. at at time and it would put them in different Groups and just by chance you would have sats distributed around a planet. However you could not specifically place them in a combat square.
It is worse now - all sats go into the same group reguardless of when / how you deployed them. SO your chances are close to nil that they (sats) will be very effective defending a planet. IOW, they will probably always be on the 'wrong side of the planet'. For now, relegate to using them at Warp Points. That seems to be the only place they are worth it IMO.
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April 23rd, 2001, 08:10 PM
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Corporal
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Join Date: Mar 2001
Posts: 60
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Re: Sat. Formations??
you can have them in different Groups if you deploy them in combat, but you have to deplay a couplee, close the screen, reopent he launch units screen, deploy a couple, repeat
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April 23rd, 2001, 08:12 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Sat. Formations??
Deathstalker, agreed. Sats are of very limited usefulness in defending planets like that; they ALWAYS seem to wind up on the wrong effing side of the planet
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April 23rd, 2001, 08:30 PM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Sat. Formations??
I wrote to Aaron about this and Fighters being limited to only one group, many times.
I think it sucks the way they are deployed.
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April 23rd, 2001, 10:58 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Sat. Formations??
Agreed EZ - I e-mailed him too. Somebody should do a poll.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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April 24th, 2001, 02:09 AM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: Sat. Formations??
Isn't there a line in the settings file that reads "Units per Combat Group" or something similar? I remember it being set to 20, maybe it was supposed to limit the number of fighters/sats in a tactical combat stack to twenty and create a new stack if there were any leftover. Anyone know what I'm talking about? If this isn't a feature and I just pulled it outta my @$$, perhaps it should be added.
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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April 24th, 2001, 08:11 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Re: Sat. Formations??
Yes, the 20/space is there, but for COMBAT only, this does not help for launching normally in the game.(And besides, what good is dropping mines in combat anyway??Besides more pdc decoys.) That and much more is in the settings.txt. I just want formations added.(like a ring around the planet/wormhole with say 10sat per square, or stacks of 15sat 4 squares away from the planet towards the enemy. You should be able to LAUNCH your sat into diff orbits.) sorry if I seem to be ranting.
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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April 24th, 2001, 09:49 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Sat. Formations??
I use sats anyway - OK they rarely appear on th right side of the planet but they're cheap, and you can double your chances by putting a space station up as well.
Besides, if you have long rang weapons on thm they can keep troop ships / fighters away from your planet no matter where thy're placed.
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There is an exception to every rule. Including this one.
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April 24th, 2001, 10:33 AM
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Colonel
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Join Date: Jan 2001
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Re: Sat. Formations??
I agree that satellites in the original game are of limited use for planet defense. I improved this by creating a weapon mount for satellites with increased range for direct fire weapons. It helps a lot and makes satellites really useful.
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