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  #1  
Old November 12th, 2000, 05:17 PM

Mayaca Mayaca is offline
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Default Ringworlds

Has anyone got one of these built yet?

The Ringworld generator component is 2000 kt large.. so it won't fit on any ship, so how do you build one?
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  #2  
Old November 12th, 2000, 06:42 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Ringworlds

You have to build starbases on the location. So, you have to build space-yard ships, lots of them. Given how long it takes to build the starbases, you want to build them all simultaneously, and that means 11 space-yard ships for a ringworld and 21 space-yard ships for a sphereworld. Wait till you see the expenses of maintenance and building with 21 space-yards simultaneously.
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Old November 12th, 2000, 08:25 PM

Mayaca Mayaca is offline
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Default Re: Ringworlds

Ahhh. K.

Thanks!

I'm scared to see those maint. costs.
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  #4  
Old November 14th, 2000, 04:52 PM

BigBlue BigBlue is offline
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Default Re: Ringworlds

Ok, I build a ringworld, but I'm having some problems with it - I can't land any settlers there! I've tried a rock colony ship and a transport full of population. The colony ship tells me there is no planet to colonize and the transport doesn't have anything to drop people onto.

How do you get people on a ring world once it's built?
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  #5  
Old November 14th, 2000, 05:26 PM
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Seawolf Seawolf is offline
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Default Re: Ringworlds

Fear having time and resources to build those things!!!

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  #6  
Old November 14th, 2000, 06:56 PM

Warlord Adamus Warlord Adamus is offline
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Default Re: Ringworlds

BigBlue- That sounds like a bug that showed up a few Versions back. When you click on the sector containing the ringworld do you just get blank space ?
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  #7  
Old November 14th, 2000, 08:08 PM

BigBlue BigBlue is offline
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Default Re: Ringworlds

The system with the ringworld started out as empty except for a nebula. I created a star, and then brought in a fleet of 11 ships to build the battle stations to house the components. When the stations were built, I created the ringworld. Now when I click on the ringworld, the detail display in the top right looks just like it does when I click on any empty space in the system view. No colony ships recognize the ring as a planet and transports do not list the ring world as a target for dropping population.

Can anyone suggest a work-around for this?
I thought about putting cargo containers (full of population) and colonizing modules into the design of my component battle stations. Would that work?

Also, is it worth is?
It would seem that a ring world (or sphere world) would have hundreds of times the surface area of a huge planet. Do the rings/spheres have hundreds of facility slots or a population limit that is in the tens of billions? If not they would not seem to be worth the effort to build.



[This message has been edited by BigBlue (edited 14 November 2000).]
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  #8  
Old November 14th, 2000, 08:21 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Ringworlds

Currently, the default config has a ringworld equivalent to five large planets and a sphereworld equivalent to ten. Yes, the real numbers should be in the thousands. But think... a single planet has a single build queue. It would take centuries of game time to fill one of these worlds with facilities. You can change the default settings though. I don't know what the limits are, but I bumped ringworlds and sphereworlds up to 5 and 10 'huge' planets instead of 'large' in my custom set. 80 Billion standard for a sphereworld and 250 facilities, going up to 96 Billion and 300 facilities for a race with 'advanced storage techniques'.
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Old November 14th, 2000, 10:08 PM

BigBlue BigBlue is offline
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Default Re: Ringworlds

If anyone has built and populated a ring/sphere world, would you please share the steps you took?

[This message has been edited by BigBlue (edited 14 November 2000).]
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  #10  
Old November 15th, 2000, 12:08 AM

Warlord Adamus Warlord Adamus is offline
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Default Re: Ringworlds

Yep this is a bug that was found in the beta too. Your best bet is to create one on a already existing star, I think creating one is what was causing the problems. Iv'e put up quite a few ringworlds and only run into this problem a couple times. To be honest, I doubt ring/sphereworlds will be any use in multi as they are so time consuming, but building them in single is great for the wow factor, not to mention the huge facility, population, cargo space.
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