.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 24th, 2003, 11:50 PM
atari_eric's Avatar

atari_eric atari_eric is offline
Sergeant
 
Join Date: Jan 2003
Location: Southern California
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
atari_eric is on a distinguished road
Default Star survey reaches 70 sextillion

Hopefully Aaron will fix this shortcoming in the next patch.

Story.
Reply With Quote
  #2  
Old July 24th, 2003, 11:58 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Star survey reaches 70 sextillion

LOL! Think of how unmanageable the game would be with even 1 million stars in it.

Keep in mind that not all stars have planets orbiting them. You can think of those stars with no planets as being there, but not having WPs as they are useless systems (except for hidden bases, but those would be minor and better in a Nebula anyways).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 25th, 2003, 01:43 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Star survey reaches 70 sextillion

On the other hand, not all SE4 systems have stars in them...

There's a good reason the playing fields are labelled "quadrants" and not "galaxies".

PvK
Reply With Quote
  #4  
Old July 25th, 2003, 01:48 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Star survey reaches 70 sextillion

Se4 Risk will have a meta-map with all 70 sextillion stars. We are gonna use an actual map of the universe. Of course by the time it's done the stars will have all moved so much we'll need to revise the map.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old July 25th, 2003, 02:02 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Star survey reaches 70 sextillion

Which you will be doing by hand using the SE4 map editor?

PvK
Reply With Quote
  #6  
Old July 25th, 2003, 02:10 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Star survey reaches 70 sextillion

Well, keep in mind that in the system maps background each of those white or grey specks is a star as well.

I never counted them. Nor do they have impact on the game...

Why am I posting this?

*Rollo wanders off...
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #7  
Old July 25th, 2003, 08:15 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Star survey reaches 70 sextillion

Maybe for SE5, he could make the map infinite in size. You start off with a small map as usual, but when you explore the systems at the edges, more systems are added to the perimeter of the map, so that the galaxy expands. The more you explore, the more the outer envelope expands. The systems will be randomly created at the fringes as you explore further and further out.
Reply With Quote
  #8  
Old July 25th, 2003, 09:30 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Star survey reaches 70 sextillion

ANyone remember Frontier: Elite II? That had about a squillion consistent systems in it (and each system had planets, and each planet had terrain). And all that from a 880k floppy in my Amiga 500!
Reply With Quote
  #9  
Old July 25th, 2003, 09:34 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Star survey reaches 70 sextillion

hmm.. how much is it Squillion?

OFF TOPIC what are the names for higher numbers anyways? its Million, Billion...?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #10  
Old July 25th, 2003, 09:53 AM
Narf'scompatshop's Avatar

Narf'scompatshop Narf'scompatshop is offline
Private
 
Join Date: Jul 2003
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
Narf'scompatshop is on a distinguished road
Default Re: Star survey reaches 70 sextillion

trillion.

and there's a googal to, but i forget how large that is. mathematician's son came up with that. sounds about right for a really big number.

[ July 25, 2003, 08:55: Message edited by: Narf'scompatshop ]
__________________
Two fish are in a tank. One says to the other, ?How do you drive this thing??
Vampires! Have you noticed you never see a pro-nuclear vampire? - helix
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
The Misadventures Of The Missed Adventurers
unoficial comics thread
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.