|
|
|
|
|
July 20th, 2003, 05:11 PM
|
Private
|
|
Join Date: Jul 2003
Location: N San Juan, CA
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
SEIII Comparison
Greetings Everyone,
I'm new to SE4, but was quite a hand at SE3. So what's really different? If all the old stuff works the same it minimizes the learning curve. I've noticed multiple space yards on a base or ship no longer give you parrallel build capability. That's the kind of info I need. If this has been answered before please direct me to the thread. I did a search for Space empires III but found nothing.
|
July 20th, 2003, 05:47 PM
|
|
Captain
|
|
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIII Comparison
Hello, welcome to the forums. I only played the SE3 demo for a while, but the main difference I noticed when I started playing SE4 were the planets. You can colonize any atmosphere, but those with your native atmosphere ('breathables') are best. The others will have a white 'domed colony' icon when colonized, which restricts population size and number of facilities. There is a facility that changes a planet's atmosphere, but it takes time.
You've probably noticed that colony tech is now for planet types, not atmospheres.
I'll let someone who played SE3 more than I did fill you in on the rest.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
|
July 20th, 2003, 05:49 PM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIII Comparison
one of the differences from III to IV is the fact that in III you could "Move" your build between different Space Yards you can no longer do this,
combat there is NO "Retreat" in IV but you can run! you no longer have a "Targeting screen for weapons now just click and shoot give it time you will find more there also
__________________
Kill em all let God sort em out
|
July 20th, 2003, 05:58 PM
|
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: SEIII Comparison
With SE3, you could win a game in as little as 7 moves. A one on one might Last thirty turns. With SE4, it takes a lot longer. SE4 is a new game, there is not a lot that you can bring across from SE3.
__________________
Think about it
|
July 20th, 2003, 06:21 PM
|
|
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIII Comparison
Quote:
Originally posted by Thermodyne:
With SE3, you could win a game in as little as 7 moves. A one on one might Last thirty turns. With SE4, it takes a lot longer. SE4 is a new game, there is not a lot that you can bring across from SE3.
|
Exactly my friend. This is the main difference to me.
Also, think some things were better in SE3 (and some were posted here).
- The Shipyard Queques:
- a lot more flexible.
- the Base Space Yard are now near to useless! In the old times, was allowed to create Base Space Yards without limits in the number of Yard components.
- The way to spend your points to Research.
- The Right click menu!
- The option to start a game using some number of tech levels (this option helped a lot to do fast games).
- The Retreat option.
- Ships not finished to construct, still were able to fight.
|
July 20th, 2003, 08:43 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIII Comparison
In SE3, as you advanced in fighter tech, you got fighters with advanced components. Now you research components and design everything, even units.
A certain high level of troops, working in concert, could give a planet a beam weapon to fire back. Now, the weapons platform fills that function and that's the only way they work.
In SE3, like other 4X games, you can work your people to death and make them angry, or slack them off and make them happy. Now happiness is controlled by other things, and emergency build only works for one year at a time.
|
July 21st, 2003, 08:08 AM
|
|
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIII Comparison
Quote:
Originally posted by Arkcon:
In SE3, like other 4X games, you can work your people to death and make them angry, or slack them off and make them happy..
|
I want this back!!!!
|
July 22nd, 2003, 02:04 AM
|
|
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIII Comparison
Quote:
Originally posted by Master Belisarius:
- The Right click menu!
|
I think Aaron was right in removing the right click menu. IMHO it was a bit too tedious.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|
July 22nd, 2003, 02:09 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIII Comparison
it depends, TerranC, and expect to be flamed or something i think he wanted to separate SEIV from SEIII.
__________________
Let the game begin!
Green bug from outa space!
|
July 22nd, 2003, 02:10 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEIII Comparison
I never really got into Space Empires III that much, but I did like the chance to choose starting tech levels for your race before the game - but that's about it.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|