.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV > SEIV After Action Reports

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old November 3rd, 2005, 07:26 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Devnull AAR

I'll try an AAR

The setup:

devnull 1.71
simultaneous turns

2000 point game
medium tech cost
1 good planet start
low technology start

FQM WPM Paradise Galaxy
Medium (but I'll generate one that has a good amount of systems)
No ruins


AIs

cue cappa
drushocka
fazrah
praetorian
norak
xi'chung

No neutrals
No space monsters this time around
Hard AI Difficulty (of course)
Medium AI Bonus (I'd like them ahead of me but not too far ahead, wish there was an x4)


To make things more challenging for an AI game, I did the following:

Change atmosphere of everyone to oxygen (AI not good at race management and too easy to steal ai ships)
Also use all rock planet types, for an added twist
No Trade (but surrender allowed)
Tweaked some of the weaker AI designs (Praetorian and Fazrah)


My Empire:
str 80
int 112
cunning 82
env resist 80
reproduction 110
happiness 105
aggressiveness 112
defensiveness 107
political savvy 50
mining 105
farming 90
refining 90
construction 120
repair 80
maint 110

Merchants
Organic
Advanced Storage Techniques

Plan to min-max to an extent, but not too much so it'll be more of a challenge.

Cosmetics:
Shadri shipset, but change the race picture to use ur-quan.
Not planning to act like ur-quan in the game, just enjoy the picture.

I don't plan on any involved story here, this will be more of a gameplay AAR.


Plan for early turns:

Build three base space yards
Retrofit space yards with a few storage components, siphon off some population for filling colonizers

Have space yards building colonizers
Homeworld will build colonizers, then small transports with sat launchers

What other worlds build will depend on what I find

Research (general idea, I'll try to list the exact order I research during updates)
Base Intel projects (of course), Propulsion to 3
Organic Tech, Organic Weapons 2
External Mounted Missiles (for sats to guard warp points on borders)
Fighters, Small Weapons 2
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.