MOD - Weird Worlds: Rebooted v0.10 [UPDATED]
This is an early development copy of my collaboration mod, and it contains spoilers (as in, written directly in to the star names). It works just fine, but the universe is far from complete. It is just to make sure I'm headed in the right direction.
I stepped away a bit from the idea of turning the universe upside down. But I did take things here and there and changed the context. I also see that in Weird Worlds: Incomplete, they were going to add a Melnorme trader. So I implemented that, and then I threw in a number of sounds from The Ur-Quan Masters where I thought it would work.
Again, this is not anywhere near complete. Yes, there is a glaring need for credits to be written when I do a for-real release.
REQUEST: I'd love to evaluate micro-mods, if anyone is willing to submit them.
Latest release notes ---
Took a first stab at the credits screen, more work needs done there
Imported Garthan Mothership from Star Blazers, and seriously nerf'd it down
Gave the Garthan Mothership a new context in the game
Fixed bug with Three Headed Threep (had to drop the 90 day training period)
Imported Ripcord's ship lights from Weapons FX (and fixed alpha channel problem)
Created new intro screen graphics (from Eww, ISD, Mizendar, Star Blazers)
Changed Tan-Ru sound, depending on if translator is used or not
Gave the damocles sound to the Space Slug (as the original mod intended)
Changed music for the damocles event and also for the win against primus
On random chance, one particular ally may now be seriously beefed up
Added more races to the intro screen battle
Imported the extra Urluquai ships from Even Weirder Worlds
Imported the Sphyrna race and ally event from Even Weirder Worlds
Imported the extra Garthan ships from EWW and merged with Garthan Mothership concept
Imported the extra Zorg ships and freighter ally event from EWW
Imported Vree race and Vree trader from The Babylon Project
To Do ----
* Refine the credits at the end of the game
* Make Garthan Mothership larger on the main map?
* Make the Zorg battlestation a homeworld guardian, like Garthan mothership?
* Need more black hole events
* Happier / livelier music to match the Ravian win text
* Figure out alpha error on edges of Zorg races image (too much showing)
* Perhaps make only one of the Melnorme / Vree traders appear in a game?
* Center the combat icon for a special prototype ship
* Do something with the giant shrimp
* Do something with the Bottomless Chasms of Muul
* Do something with the Gas Gardens of of Azuria - perhaps with the Wind Bag creature?
* Repurpose original Klakar race music? (not the Klakar trade music)
* Visit system with a Melnorme trader in orbit (and not first introduction) causes interaction?
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