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November 3rd, 2006, 09:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Oceanians still poor amphibs on land under 3.0
Why did you think it would be?
Johan is doing better at note taking but still tends to do some things and forget to write them down. But unless one of the devs commented in a post then I wouldnt expect something to show up in a patch. Many of the "bugs" and "broken" items Ive seen posted didnt strike me as things that would be agreed on and worked on
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 3rd, 2006, 10:17 PM
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Lieutenant Colonel
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Join Date: Feb 2004
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Re: Oceanians still poor amphibs on land under 3.0
Quote:
Gandalf Parker said:
Why did you think it would be?
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Why do you think I thought it would be?
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 4th, 2006, 04:14 AM
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General
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Join Date: Nov 2000
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Re: Oceanians still poor amphibs on land under 3.0
Quote:
Gandalf Parker said:
Why did you think it would be?
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Because it is quite obviously broken. A capricorn that sneaks onto an enemy land province loses the ability to move out of that province. If you touch his orders at all, it changes from hide to defend, and he attacks the province without you being able to change it back.
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November 4th, 2006, 05:11 AM
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Lieutenant Colonel
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Join Date: Feb 2004
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Oceanians still poor amphibs on land under 3.01?
I didn't see this mentioned on the fix list.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 4th, 2006, 11:52 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Oceanians still poor amphibs on land under 3.0
Yeah - essentially the entire nation is bloody broken and unplayable. You'd think that warranted a fix.
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Wormwood and wine, and the bitter taste of ashes.
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November 4th, 2006, 12:08 PM
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Second Lieutenant
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Join Date: Mar 2004
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Re: Oceanians still poor amphibs on land under 3.0
I know it's merely a workaround and shouldn't be needed, but can't you just CTRL-move without sneaking ?
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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November 4th, 2006, 12:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Oceanians still poor amphibs on land under 3.0
Quote:
Graeme Dice said:
Quote:
Gandalf Parker said:
Why did you think it would be?
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Because it is quite obviously broken. A capricorn that sneaks onto an enemy land province loses the ability to move out of that province. If you touch his orders at all, it changes from hide to defend, and he attacks the province without you being able to change it back.
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Thats why I asked.
Is that due to poor amphib?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 4th, 2006, 07:07 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Oceanians still poor amphibs on land under 3.0
Play the nation IMO. It is beyond broken. These "so called" bugs are real bugs, such as the not being able to move certain commanders that are hidden in a coastal province. And the balance issues are very real as well.
Let me restate what I said in the bug thread, I don't mean "I don't want to move the guy because he will get attacked". I mean the game does not allow you to move the guy, sometimes it glitches and switches the unit to "Defend" when you click on him, with no way to set it back to hide, sometimes you are able to set it back to hide by randomly clicking him and clicking all over the place.
Either way, I know alot of non-oceania players are viewing this externally and thinking these bug reports are just whines, but honestly, this nation is not that superhot in the water, and they are beyond horrible on land. Atleast in my MA experience of playing them multiplayer and singleplayer.
I don't think this nation was ever playtested, or if it was, wow GG.
Let me go ahead and address the scissors, rocks, paper stuff that is sure to follow this post. The people complaining about Helheim/Vanheim are not crybabies, they are doing so because there are real balance issues with those nations. I did not post in that thread mind you, but I have watched you guys dismiss their claims as them being new to the game and not understanding the nuances.
Well it is the same deal here, except this nation is at the bottom rung, and may not receive attention in an official balance patch becauce veteran players don't play the nation, yet dismiss the glitches and unbalances publicly in threads.
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BLAH BLAH BLAH BLAH NEXT TURN.
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November 4th, 2006, 07:48 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: Oceanians still poor amphibs on land under 3.0
Yes, they are buggy. I will be addressing them, or if people would rather have a quickfix mod to do a quick replace, I could cobble one together, or PDF is also very good at those.
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November 5th, 2006, 12:58 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Oceanians still poor amphibs on land under 3.0
A few suggestions that would make Oceania (Middle Age) a more balanced nation...
Give land form stealth to the sea form stealthers. This eliminates the mentioned problem of units getting stuck in provinces and gives them an ability that sets them apart from the other water nations. (Could be done in a mod)
Change the starting force of Oceania to all amphibious units. Under optimal settings, Oceania can be placed in a water province completely surrounded by land. This has happened to me 3 times including in a multiplayer game that I am having difficulties advancing past my starting province because of the mediocrity of the amphibious units and the fact that half my starting units are aquatic. (Once again, no core game code change here).
Oceania is in dire need of some national spells. An amphibious or aquatic summon would be awesome, something along the lines of water/nature that is a little bit better than sea dogs.
Give Sirens 10 leadership.
The above are changes I feel could help Oceania in the early game and well into the game, without unbalancing them in the least bit.
Now as a fan of Oceania, the below changes are biased desires that may or may not be balanced. (Wishful thinking )
Capricorns to attract amphibious allies in a similar fashion as pangaea attracts Maianeds. Less per turn than their Pangaea counterparts, and just as mediocre.
Sirens to have air 2 in land form instead of air 1.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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