|
|
|
|
October 10th, 2009, 12:48 AM
|
Corporal
|
|
Join Date: Apr 2007
Location: Hotlanta
Posts: 108
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
SE IV: Eating Captured Population
IIRC, there is a mod that simulates this? Which one is it?
Many Thanks,
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
|
October 10th, 2009, 02:26 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE IV: Eating Captured Population
The only remotely close way to simulate such a thing in SE4 would be to space the offending aliens (load them into a cargo ship/base, then jettison cargo).
|
The Following User Says Thank You to Fyron For This Useful Post:
|
|
October 10th, 2009, 02:02 PM
|
Corporal
|
|
Join Date: Apr 2007
Location: Hotlanta
Posts: 108
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: SE IV: Eating Captured Population
Maybe converting pop into organics/minerals/rads?
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
|
October 11th, 2009, 12:05 AM
|
|
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: SE IV: Eating Captured Population
Your thinking of MOO3 where the Ithkol eat all the other races on a planet.
|
The Following User Says Thank You to Xrati For This Useful Post:
|
|
October 11th, 2009, 12:32 AM
|
Corporal
|
|
Join Date: Apr 2007
Location: Hotlanta
Posts: 108
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: SE IV: Eating Captured Population
Quote:
Originally Posted by Xrati
Your thinking of MOO3 where the Ithkol eat all the other races on a planet.
|
Yup. I want to see if the Ithkul could be modded into SE IV...
Very perceptive, Xrati...
Thanks,
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
|
October 12th, 2009, 03:00 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE IV: Eating Captured Population
Come on admit it, we have all spaced alien populations at least once, and if you are truly an evil emperor, you'd have spaced some of your population as well.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
March 4th, 2010, 01:01 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE IV: Eating Captured Population
yeah, we've all spaced people. my favorite was to jetison captured colony ships or pop transports over blocaded planets. it didnt really do anything, but it sure felt satisfying.
I think you can do the pop-eating thing by building a facility that has population growth penalties, and in exchange gives some sort of bonus. I know this works for research levels and conditions, so i can only assume that pop growth can take a negative number. you'll have to test it.
the problem would be that it would work against your population too, or whoever was on the planet with the facility.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
March 5th, 2010, 12:36 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE IV: Eating Captured Population
The population modifiers either do not take negatives, or cannot bring final growth rate below 0 (depending on ability). Thus, the impossibility.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|