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February 25th, 2004, 05:41 AM
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Corporal
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Need to vent about "Vengeance of the Dead"
MP game. I was Atlantis vs. Ermor (Soul Gate). Things looked grim until I came up with a solid plan. Mass Acolytes (Water*1) equipped with Herald Lances! Quicken then bLast away twice per turn. Worked like a charm and turned the tide. Until "Vengeance of the Dead" that is. My opponent is casting two per turn (with his Pretender and a Loremaster with lucky magic picks I'm guessing). Whats with this spell? Only 3!?!?! Death gems to cast? Astral*3, Death*1 magic path requirement? Thats not too hard to come by. No bodyguards? Aww c'mon you guys. In order to beat the Undead you HAVE to have a very high kill ratio. So any commanders become very vulnerable to this spell. Too vulnerable I think. But then ... maybe I'm just mad. By the way, none of my commnaders have made there MR save vs. this spell yet. Grrr...
[ February 25, 2004, 03:41: Message edited by: pole_shift ]
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February 25th, 2004, 05:45 AM
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General
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Re: Need to vent about "Vengeance of the Dead"
Quote:
Originally posted by pole_shift:
By the way, none of my commnaders have made there MR save vs. this spell yet. Grrr...
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Vengeance of the dead always affects the unit with the highest amount of kills in the targeted province. Give this commander magic resist equipment. (Anti-Magic Amulet, Starshine Skullcap)
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February 25th, 2004, 05:45 AM
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First Lieutenant
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Re: Need to vent about "Vengeance of the Dead"
It's probably been asked before, but ...
Do magic penetration items help when casting resistable remote attack spells like VotD ?
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February 25th, 2004, 05:54 AM
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Major General
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Re: Need to vent about "Vengeance of the Dead"
One thing that would help balance VotD a bit is if killing souless undead didn't count. After all, no soul, no reason for vengeance. With regard to the animate corpse, the lights are on but no one's home. Once you rule out souless and such, the spell becomes much fairer to nations that play with living troops.
Problem is that coding such a thing is probably damn hard if not outright impossible.
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February 25th, 2004, 06:01 AM
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Corporal
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Re: Need to vent about "Vengeance of the Dead"
I just lost another powerful unit to this spell. Its just annoying. I feel it's unbalanced. You get way too much for way too little. Maybe the attacking units should be weaker. Its supposed to be a SC counter spell. Ok. But what about the sort of situation where you have casters who have to use "artillery" spells to take out the huge number of fodder? Like for instance vs. Ermor. These casters will all be vulnerable to this very cheap spell. Giving a MR resist item to the commander with most kills is logical but you can't always know who has the most in the particular stack. What if he isn't in the Hall of Fame? The unit I just lost was a King of the Deep. Not a wimpy caster and he got creamed. I realize I'm annoyed right now but I still think this spell is probably too powerful.
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February 25th, 2004, 06:05 AM
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Corporal
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Re: Need to vent about "Vengeance of the Dead"
Quote:
One thing that would help balance VotD a bit is if killing souless undead didn't count. After all, no soul, no reason for vengeance. ...(snip)... Problem is that coding such a thing is probably damn hard if not outright impossible.
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Thats the first idea I came up with as well but tossed it out for the same reason: hard to code if certain things aren't in place to begin with (like a running list not only of how many units a commander has killed but what types)
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February 25th, 2004, 06:49 AM
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National Security Advisor
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Re: Need to vent about "Vengeance of the Dead"
Er, sounds pretty easy to me, since there is a list of the destroyed units, and each unit is identifyiable as undead or mindless. Downright simple loop with two conditions to disqualify them for VotD purposes.
PvK
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February 25th, 2004, 07:02 AM
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Major General
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Re: Need to vent about "Vengeance of the Dead"
Perhaps not so easy. There is likely to be a data structure that stores the count of units a leader has killed. The same count is used for both VotD and for XPs. For the idea to work there would need to be a second count stored, that of non-undead/non-mindless, just for VotD purposes. So far so good. The problem comes in the need to expand the size of a data structure to accomodate the extra info to be saved. This may have adverse side effects up to and including invalidating earlier savegames, depending on how IW has coded the program and what the data structures look like. Only IW can tell us how much work it'll be.
It's doable, but that doesn't mean it's also simple. Straightforward != simple.
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February 25th, 2004, 07:14 AM
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General
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Re: Need to vent about "Vengeance of the Dead"
pole_shift...
if you have developed such important commanders give them a bottle of living water. The water elemental should provide the time and defense for them to survive at least one of these vengenance of the dead attacks.
also if this commander strategy was working then keep pumping new ones out.
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February 25th, 2004, 07:33 AM
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Major General
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Re: Need to vent about "Vengeance of the Dead"
Personally, rather than the elemental, I'd go with a Ring of Warning and assign the 10 hardest-to-kill (preferably ethereal) troops you can buy/summon to protect the owner of the ring. And having a damaging aura like Fire Shield (Charcoal Shield) should be a great help.
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