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  #1  
Old October 8th, 2001, 02:13 AM
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Default Any more bug reports?

Not asking what features you would like to see added.(droens, etc.) Let's try to keep this thread just to actual bug's. Things that are obviously not working the way they are supposed to.

Even if you've already reported it to Malfador, let's hear about it. Maybe we can get some confirmation of the problem and try and get it fixed.

A lot has been fixed in the patch that's being beta tested right now. (See Latest Patch Status thread for details.) So maybe it's already fixed and you just don't know it cause the patch hasn't been released yet. (I have no idea when that will be by the way.)

Let's get it out there and try to get it fixed.

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  #2  
Old October 8th, 2001, 02:38 AM
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Default Re: Any more bug reports?

here are a few:

stellar ability, star unstable does not work. assign any number to value one, nothing ever happens. the star does not explode.

map editor, starting positions. only the first one for each empire is used, multiple starting positions are ignored.

intel sounds like its being fixed.

many ability types are not checked for on units, IE boarding parties on fighters.

AI followthrough, after an AI player accepts a demand or request, it does not do anything to actually follow through. ever.

map editor, lots of little bugs. stelar objects from deleted systems appear at random in other systems. sometimes errors occur when generating cluster quadrants, and some other types. these quadrants can be generated with the game its self, then saved and edited in the map editor. for some reason I can not generate a 200 system cluster quadrant (and others..) with the editor though.

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  #3  
Old October 8th, 2001, 03:49 AM
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Default Re: Any more bug reports?

Loading a SEQUENTIAL movement game from the command prompt leaves all vehicles with Zero movement remaining.

Reloading the same file within SE4 makes the movement appear.
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  #4  
Old October 8th, 2001, 04:07 AM

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Default Re: Any more bug reports?

A few more:

-AI does not use Master Computers.

-AI can be traded blind. i.e.: Trade empty ships for fully armed warships and loaded transports.

-I have *heard* shrines do not work at all (*I don’t play religious, so I am not sure*).

-Apparent uselessness of fighters and seekers (Perhaps the PDC is meant to eclipse them).

EDIT:

-Stock AI does not invade planets with troops.

[This message has been edited by Intruder13 (edited 08 October 2001).]
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  #5  
Old October 8th, 2001, 04:51 AM
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Default Re: Any more bug reports?

Fate shrines don't work, but the others do.
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  #6  
Old October 8th, 2001, 05:33 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Any more bug reports?

The carry-over bug. It used to happen any time you used shift-click to move several ships. That was sort-of fixed, but it still happens when you use shift-click to move several ships/fleets into combat. It's easy to duplicate. Just shift-click several ships/fleets and attack something. When combat is over, if you survive , all except the very first item in the list will have 'ghost' orders to attack the sector they are currently in and if you execute your turn without clearing them they will each attack again. This could be a disaster if you can't afford to stir up more trouble. More likely it's just tedious as hell to have to click "next turn" 30 * <number of items in list>...


[This message has been edited by Baron Munchausen (edited 08 October 2001).]
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  #7  
Old October 8th, 2001, 05:40 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Any more bug reports?

quote:
Originally posted by Intruder13:
A few more:

-AI does not use Master Computers.

-AI can be traded blind. i.e.: Trade empty ships for fully armed warships and loaded transports.

-I have *heard* shrines do not work at all (*I don’t play religious, so I am not sure*).

-Apparent uselessness of fighters and seekers (Perhaps the PDC is meant to eclipse them).

EDIT:

-Stock AI does not invade planets with troops.




The AI will use Master Computers if you just put the ability in the Misc. abilities list like any other ability you want the ship to have. The bug is that it will not remove the standard ship control components when a Master Computer is added.

Fighters are far from useless, at least in my personal mod. Give them good mini-shields and boost their weapon power a bit. They can be fairly powerful and can be massed in huge numbers since they don't pay maintenance. They do suffer if the game limit for units is set low.

Yes, seekers are pretty much toast if you are using a modded AI that uses more PDC and everyone has level V PDC. All of the possible solutions to make seekers more effective would either make them too powerful early in the game or would make fighters near invincible as a side-effect. This is a serious balance problem.

[This message has been edited by Baron Munchausen (edited 08 October 2001).]
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  #8  
Old October 8th, 2001, 11:42 AM
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Default Re: Any more bug reports?

1. Stratigy "Capture Planet" does not work when fully loaded troop transports are present in the fleet.
2. Sometimes large planets images are used but with small planet statistics. IE medium planet image, but can only hold 5 facilities. (Race Breathable)
3. Sometimes game will crash or lock up if you start to set up a game, but then choose not to play, and click Quit.
4. AI will not press its advantage. IE, it will enter a system, but not attack.
5. AI Races that are you allies always show "Murderous" in attitude toward you. Why is that, and if that is the case, then they should break there treaty with you.
6. AI expands too rapidly.
7. AI does not use the OBSOLETE function, therefore its ship roaster que is huge.
8. AI often attempts to retrofit ships that can not be retrofitted, and that results in an RCE.
9. AI does not use "Avoid System" and often will loose ship after ship to a black hole.
10. AI will only construct ships of the highest type, ie once Battleships have been discovered, that is all they will build. They do not build ships of other classes once a new class is discovered.


[This message has been edited by Atrocities (edited 08 October 2001).]
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  #9  
Old October 8th, 2001, 04:07 PM
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Default Re: Any more bug reports?

quote:
Originally posted by Atrocities:
7. AI does not use the OBSOLETE function, therefore its ship roaster que is huge.
9. AI does not use "Avoid System" and often will loose ship after ship to a black hole.
10. AI will only construct ships of the highest type, ie once Battleships have been discovered, that is all they will build. They do not build ships of other classes once a new class is discovered.
[This message has been edited by Atrocities (edited 08 October 2001).]



Regarding 7: It does for me. No problem here.
Regarding 9: That's because a black hole system is not per se a "avoid system". You have to manually set it to be so (and the Ai, of course, never does).
Regarding 10: It's not a bug, it's a feature.

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  #10  
Old October 8th, 2001, 05:17 PM

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Default Re: Any more bug reports?

I agree with Atrocities. Even when you toggle "Avoid System" it only partially works. Colony ships and Transports avoid the system while warships merrily destroy themselves. I often bulid a few scouts and put them on autopilot. I dread it when a black hole winds up close by. Eventually all the scout will die unless I untoggle them and micromanage the exploration they could do. If a black hole is not found they do a great job sometimes Lasting most of the way through the game.

Another possible bug I and others have encountered on PBW(Simo Bug?) is phantom ministers. Ships/Fleets get orders you never gave or refuse your orders.(No Intel) Not all your forces just a handfull now and again. Also I have noticed that this is happening with research. It untoggles Repeat Project and fills out the research list with its own projects. Both instances the ministers were never toggled or ships/fleets put under comp control. It seem that if you activate all ministers and deactivate all ministers things go back to normal for a while. Of course this doesn't help when an experienced fleet is guarding a warpoint, disbands, then scatters in several directions.
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