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October 13th, 2008, 01:59 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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usefulness of the high-end Construction summons?
Do people build these at all? I don't see the need to build these (except perhaps the Juggernaut), given that they cannot regenerate in battle.
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October 13th, 2008, 02:07 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by Epaminondas
Do people build these at all? I don't see the need to build these (except perhaps the Juggernaut), given that they cannot regenerate in battle.
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Mechanical Men seem awesome, what with their full immunity to half of the combat spells. Poison Golems and Juggernauts seem situational. I don't know about Iron Dragons.
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October 13th, 2008, 02:21 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: usefulness of the high-end Construction summons?
Iron Dragons just seem like a lot of fun.
__________________
You've sailed off the edge of the map--here there be badgers!
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October 13th, 2008, 02:30 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by Epaminondas
Do people build these at all? I don't see the need to build these (except perhaps the Juggernaut), given that they cannot regenerate in battle.
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Mech men, iron dragons and especially golems are staples. Everything else varies from ok to almost useless.
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October 13th, 2008, 02:47 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: usefulness of the high-end Construction summons?
Poison Golems are an excellent subtitute for Tartarians. No astral so they can't be mind dueled. Lifeless makes them immune to a bunch of standard spells. And they come with built in Chaff killer in Banefire shield. Just give it a way to get hits back and you are golden.
Give them one of them drainlife standards, boots of quickness and they can keep themselves full of life.
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October 13th, 2008, 02:47 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: usefulness of the high-end Construction summons?
I started to try poison golems as SCs. They don't have magic IIRC but are fully equippable and that banefire aura hurts. Not bad at all as chaff killers. You need to keep those in attack as much as possible as they are unstealthy reapers, you don't want them to stale in your provinces for long killing pop.
I must admit they has a flava too, which helpz.
EDIT Rytek is fast
Last edited by Tifone; October 13th, 2008 at 02:50 PM..
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October 13th, 2008, 03:06 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by Tifone
I started to try poison golems as SCs. They don't have magic IIRC but are fully equippable and that banefire aura hurts. Not bad at all as chaff killers. You need to keep those in attack as much as possible as they are unstealthy reapers, you don't want them to stale in your provinces for long killing pop.
I must admit they has a flava too, which helpz.
EDIT Rytek is fast
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How can a unit serve as an SC without regeneration capacities? Those HPs will disappear quickly against anything but chaff.
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October 13th, 2008, 03:41 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: usefulness of the high-end Construction summons?
Well "those HPs" it has are 85, it has a natural 18 protection, 2 immunities, its inanimate status makes him resist again many spells (also, natural MR 18), and being full equippable and requiring Const9 you should have no problem forging many ways to protect the most of those HPs. Parking it on top of a sieged enemy castle should heal it too by the magical properties of the enemy's lab
Even the Gargoyles and the Golems have the same characteristics and are considered among the best SCs.
Last edited by Tifone; October 13th, 2008 at 04:05 PM..
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October 13th, 2008, 03:52 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: usefulness of the high-end Construction summons?
poison golem is one of the units I would consider bone armor on.
I never use them though, because one of the few nations that can easily summon them is LA Argatha, and their Tomb Oracles are much better. And... Well... just the fact knowing someone has a level 5 spell that is better than the level 9 one makes me just ever unable to use that level 9 spell... no matter which nation I'm playing as. Kind of a heuristic, yah know? If there is a level 5 spell better than this level 9 spell, maybe that level 9 spell just sucks.
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October 13th, 2008, 03:54 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by Epaminondas
How can a unit serve as an SC without regeneration capacities? Those HPs will disappear quickly against anything but chaff.
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I expect the answer to be "for a well-built SC, anything without forged equipment is chaff". I'm not good at the SCgame myself, though, so I'd like to hear actual experience about such combatants.
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