.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 13th, 2007, 12:23 AM

TrajanX TrajanX is offline
Private
 
Join Date: Aug 2007
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
TrajanX is on a distinguished road
Default Quick quickness question!

Sorry if this is has already been answered, I did do a search but I might have missed it.

I understand that quickness (the spell) and quickness (the bless) and quickness (the ability) are different. My question is about all of these, but mostly about quickness the bless and the spell.

When people talk about how the spell is a 100% speed increase and the bless is 50%.. what exactly does that mean? I know that action points are increased by that amount, so movement should therefore be directly increased by 50 or 100%.

What about attacks though? If I have a unit that has 2 attacks, e.g. a spear and a bite, and its affected by the quickness spell, does it go up to 4 attacks a round, or just get 1 extra attack? Would a unit with 3 natural attacks go up to 6, or 4.5? What about a unit with only one attack, but the water trident (triple strike). Does he go from 3 attacks to 4, or 3 attacks to 6?

Seems like if your sacred units or power units have multiple attacks to being with, the answer to this dramatically affects how well quickness will boost them, so I'm really curious to get this settled. Thanks (from a noob!) for any help!
Reply With Quote
  #2  
Old October 13th, 2007, 12:44 AM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Quick quickness question!

I believe a partial action will carry over from round to round, so blessed units will have 3 actions every 2 rounds. Movement is not split up like this IIRC, since AP divides much more easily than actions.

A unit gets to make all of its attacks with each action (notice the different usage between action and attack) so a dual wield unit will get 2 attacks in each action, or 4 attack/round with 100% quickness. A unit with 2 weapons and 50% quickness will get 2 attacks, 4 attacks, 2 attacks, 4 attacks, not 3, 3, 3...

The other restriction to keep in mind is that each action can only attack one square, so even if you get 9 attacks/action you can only clear one square. A quickness action WILL allow you to attack a second square with it though. This can make a difference in equipping someone, since single-target weapons on a high-attack, quickened chassis will usually only kill 3 humans, since the 2nd action will be directed at the square that now only has one unit in it after your first action.

The other, other consideration is that the extra actions will cost fatigue, and reinvig is only once per round, not once per action, so you can easily outrun your reinvigoration if you're not using a 0-enc unit, so be careful who you're giving your speed to. Drugs kill, so only use them on undead =)
Reply With Quote
  #3  
Old October 13th, 2007, 12:54 AM

TrajanX TrajanX is offline
Private
 
Join Date: Aug 2007
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
TrajanX is on a distinguished road
Default Re: Quick quickness question!

So, just to clarify.. If I have Mictlan Jaguar warriors, with a water bless:

In human form they normally have 1 attack (?). Blessed, they will do 1/2/1/2/1/2 ... (attacks, per round) assuming there are targets nearby. Scoring 4 encumbrance an attack.

In jaguar form, with 2 encumbrance and 3 attacks (?), and a bless ,they do: 3/6/3/6/3/6 ... (attack per round) assuming there are targets nearby. With 2 encumbrance per attack.

Trying to decide whether I should go fire or water bless 9 with Mictlan, specifically, but also trying to figure out quickness in general. One thing for example I noticed was that their action points went from 12 to 16 with the bless. That's a 33% increase, not a 50% increase... why is that?
Reply With Quote
  #4  
Old October 13th, 2007, 04:20 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Quick quickness question!

There is a action point reduction from armor that might interfere.
__________________
www.illwinter.com
Reply With Quote
  #5  
Old October 13th, 2007, 09:00 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Quick quickness question!

The standard answer to should I go fire or water bless 9 with Mictlan, is yes. Take both.
Reply With Quote
  #6  
Old October 13th, 2007, 04:28 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Quick quickness question!

That's because in combat everything basically comes down to the damage rolls a defending unit has to "receive":

Water Bless: x1.5
Fire Bless - ATT bonus: x1.5 (hit-%tage from 50% to 75% with common attack/defense values)
Fire Bless - fire damage: x2 (additional 6AP open ended fire damage roll)

This comes down to ~4.5 times the number of damage rolls compared to the non-blessed unit. Obviously, this is most effective with units with multiple attacks (Vans, Jaguars) - with that many attack rolls against one target, chances are high you get several high damage values or even a "critical" (where the 2d6oe rolls re-rolls maybe even several times).
That way, high-protection or high-hp units can fall easily in one combat round.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #7  
Old October 14th, 2007, 05:15 PM
Autochthon's Avatar

Autochthon Autochthon is offline
Corporal
 
Join Date: Aug 2007
Location: SoCal, USA
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Autochthon is on a distinguished road
Default Re: Quick quickness question!

/bows to Micah.

Q: Can you verify if the first attack on a Quickened dual-wielding unit is in fact 2 and not 4?

This would affect the first-strike effect of such forces.

Haven't used a Water Bless in a while, so I haven't been able to [img]/threads/images/Graemlins/icon10.gif[/img] it myself...
__________________
"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin

"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html

The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain

http://www.lolthulhu.com/
-Props to S.R. Krol
Reply With Quote
  #8  
Old October 14th, 2007, 05:20 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Quick quickness question!

I believe the extra action is given up front, but I'm not completely sure on that.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.