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  #1  
Old October 9th, 2001, 04:18 AM

travislp travislp is offline
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Default mounts

I need some help. I can not get this compenhancement to work. If I use it in an all tech researched game it does work. But in a normal tech game seiv freezes during the computer players turn.
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  #2  
Old October 9th, 2001, 04:42 AM
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Default Re: mounts

I'm not sure, but the problem could be that you have mounts for medium and large fighters and for medium and large satellites, but you don't have mounts usable by small fighters and satellites. Try adding a normal sized mount for fighters and a normal sized mount for satellites.

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  #3  
Old October 9th, 2001, 04:50 AM

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Default Re: mounts

I just tested the file again and it seems to be working now. I don't know what caused it to start working but I'll take it. The new mounts are naval in nature. Feel free to use any that you like. The ship mounts are based on additional ship sizes. I post my vehicle size file to compliment the comp enhance file.
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  #4  
Old October 9th, 2001, 05:14 AM
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Default Re: mounts

quote:

Long Name := Multi-Warhead Seekers
Short Name := MW Seekers
Description := +50% Damage. +50% to Accuracy. Seeking weapons only.



Weapon accuracy doesn't effect seekers
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  #5  
Old October 9th, 2001, 05:21 AM

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Default Re: mounts

Did not know that. Thanks for the info. Is there anything that does affect missle accuracy or do missles have a set accuracy level.
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  #6  
Old October 9th, 2001, 06:02 AM

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Default Re: mounts

Think of the missiles as really good proximity fused warheads. They *seek* then explode close enough to the target that they never "miss".

You don't need an accuracy bonus for seekers. It simply has no effect.

General John
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Old October 9th, 2001, 06:51 AM

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Default Re: mounts

Do the damage bonuses still work
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  #8  
Old October 9th, 2001, 11:25 AM
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Default Re: mounts

IIRC, damage bonus and range bonus do not affect seekers if added in 'mount' form...They only work if added in component form into the actual components.txt file, (ie, add a totally new weapon called bombard missile etc), the screen may say there is extra damage when a mount is added, but fire one at a target and then calculate the damage manually, you will see it does normal damage instead. Range bonuses will allow the missile to be fired earlier, but it will still only go out to the normal range and then 'disappear'.....

At least this was the case a few patches ago when I had missile mounts, havn't used them since 1.19...(the only one I use that works is a mount that 1/2's the weight of the component, thus making a 'mini-missile', making missiles more dangerous)...

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  #9  
Old October 10th, 2001, 12:25 AM
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Default Re: mounts

quote:

At least this was the case a few patches ago when I had missile mounts, havn't used them since 1.19...


Its still this way in Version 1.41.

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  #10  
Old October 10th, 2001, 04:38 AM

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Default Re: mounts

If I understand correctly then the only part of my missle mounts that work will be cost,structure, and weight. None of the bonuses for damage or to hit function correctly.
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